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Makefile.in
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makefiles: Add a standard header for all makefiles to replace the common variable initializations.
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2010-09-19 12:36:48 +02:00 |
arb_program_shader.c
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wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers().
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2010-12-16 11:50:09 +01:00 |
ati_fragment_shader.c
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wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
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2010-12-02 11:54:15 +01:00 |
basetexture.c
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wined3d: Pass an IWineD3DResourceImpl pointer to resource_cleanup().
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2011-01-06 11:33:24 +01:00 |
buffer.c
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wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type().
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2011-01-07 10:23:37 +01:00 |
clipper.c
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wined3d: Get rid of the remaining "Flags".
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2010-11-23 13:15:36 +01:00 |
context.c
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wined3d: Pass an IWineD3DResourceImpl pointer to context_resource_released().
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2011-01-17 13:22:06 +01:00 |
cubetexture.c
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wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type().
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2011-01-07 10:23:37 +01:00 |
device.c
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wined3d: Pass an IWineD3DResourceImpl pointer to context_resource_released().
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2011-01-17 13:22:06 +01:00 |
directx.c
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Revert "wined3d: Update detection of vertex blend capabilities."
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2011-01-03 19:32:48 +01:00 |
drawprim.c
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wined3d: Pass an IWineD3DDeviceImpl pointer to drawPrimitive().
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2010-11-30 10:57:10 +01:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers().
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2010-12-16 11:50:09 +01:00 |
nvidia_texture_shader.c
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wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
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2010-12-02 11:54:15 +01:00 |
palette.c
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wined3d: Get rid of the remaining "Flags".
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2010-11-23 13:15:36 +01:00 |
query.c
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wined3d: Get rid of the remaining "Flags".
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2010-11-23 13:15:36 +01:00 |
resource.c
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wined3d: Pass an IWineD3DResourceImpl pointer to device_resource_released().
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2011-01-17 13:22:06 +01:00 |
shader.c
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wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers().
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2010-12-16 11:50:09 +01:00 |
shader_sm1.c
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…
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shader_sm4.c
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wined3d: Recognize the SM4 sqrt opcode.
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2010-10-20 18:37:07 +02:00 |
state.c
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wined3d: Don't call glPointParameter with a random context.
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2011-01-07 15:01:38 +01:00 |
stateblock.c
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wined3d: Also pass the destination state directly to wined3d_state_record_lights().
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2010-10-01 13:46:47 +02:00 |
surface.c
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wined3d: Pass an IWineD3DResourceImpl pointer to resource_cleanup().
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2011-01-06 11:33:24 +01:00 |
surface_base.c
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wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type().
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2011-01-07 10:23:37 +01:00 |
surface_gdi.c
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wined3d: Pass an IWineD3DResourceImpl pointer to resource_cleanup().
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2011-01-06 11:33:24 +01:00 |
swapchain.c
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wined3d: Remove references to GLX_SGI_video_sync.
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2010-12-27 15:39:41 +01:00 |
swapchain_base.c
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wined3d: Get rid of the remaining "Flags".
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2010-11-23 13:15:36 +01:00 |
swapchain_gdi.c
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wined3d: Get rid of the remaining "Flags".
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2010-11-23 13:15:36 +01:00 |
texture.c
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wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type().
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2011-01-07 10:23:37 +01:00 |
utils.c
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wined3d: Don't call glPointParameter with a random context.
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2011-01-07 15:01:38 +01:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
view.c
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
volume.c
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wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type().
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2011-01-07 10:23:37 +01:00 |
volumetexture.c
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wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type().
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2011-01-07 10:23:37 +01:00 |
wined3d.spec
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wined3d: Clippers don't need parents.
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2010-09-01 14:00:56 +02:00 |
wined3d_gl.h
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wined3d: Handle the swapchain presentation interval with wglSwapIntervalEXT.
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2010-12-27 15:39:41 +01:00 |
wined3d_main.c
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wined3d: Don't unregister a window unless the window proc is what we expect it to be.
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2010-11-10 12:19:24 +01:00 |
wined3d_private.h
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wined3d: Pass an IWineD3DResourceImpl pointer to context_resource_released().
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2011-01-17 13:22:06 +01:00 |