272 lines
7.9 KiB
C
272 lines
7.9 KiB
C
/*
|
|
* IWineD3DResource Implementation
|
|
*
|
|
* Copyright 2002-2004 Jason Edmeades
|
|
* Copyright 2003-2004 Raphael Junqueira
|
|
* Copyright 2004 Christian Costa
|
|
* Copyright 2005 Oliver Stieber
|
|
* Copyright 2009-2010 Henri Verbeet for CodeWeavers
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "wined3d_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
|
|
|
|
struct private_data
|
|
{
|
|
struct list entry;
|
|
|
|
GUID tag;
|
|
DWORD flags; /* DDSPD_* */
|
|
|
|
union
|
|
{
|
|
void *data;
|
|
IUnknown *object;
|
|
} ptr;
|
|
|
|
DWORD size;
|
|
};
|
|
|
|
HRESULT resource_init(struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE resource_type,
|
|
IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format *format,
|
|
WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops)
|
|
{
|
|
struct IWineD3DResourceClass *r = &resource->resource;
|
|
|
|
r->device = device;
|
|
r->resourceType = resource_type;
|
|
r->ref = 1;
|
|
r->pool = pool;
|
|
r->format = format;
|
|
r->usage = usage;
|
|
r->size = size;
|
|
r->priority = 0;
|
|
r->parent = parent;
|
|
r->parent_ops = parent_ops;
|
|
list_init(&r->privateData);
|
|
|
|
if (size)
|
|
{
|
|
r->heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + RESOURCE_ALIGNMENT);
|
|
if (!r->heapMemory)
|
|
{
|
|
ERR("Out of memory!\n");
|
|
return WINED3DERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
r->heapMemory = NULL;
|
|
}
|
|
r->allocatedMemory = (BYTE *)(((ULONG_PTR)r->heapMemory + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
|
|
|
|
/* Check that we have enough video ram left */
|
|
if (pool == WINED3DPOOL_DEFAULT)
|
|
{
|
|
if (size > IWineD3DDevice_GetAvailableTextureMem((IWineD3DDevice *)device))
|
|
{
|
|
ERR("Out of adapter memory\n");
|
|
HeapFree(GetProcessHeap(), 0, r->heapMemory);
|
|
return WINED3DERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
WineD3DAdapterChangeGLRam(device, size);
|
|
}
|
|
|
|
device_resource_add(device, resource);
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
void resource_cleanup(struct IWineD3DResourceImpl *resource)
|
|
{
|
|
struct private_data *data;
|
|
struct list *e1, *e2;
|
|
HRESULT hr;
|
|
|
|
TRACE("Cleaning up resource %p.\n", resource);
|
|
|
|
if (resource->resource.pool == WINED3DPOOL_DEFAULT)
|
|
{
|
|
TRACE("Decrementing device memory pool by %u.\n", resource->resource.size);
|
|
WineD3DAdapterChangeGLRam(resource->resource.device, -resource->resource.size);
|
|
}
|
|
|
|
LIST_FOR_EACH_SAFE(e1, e2, &resource->resource.privateData)
|
|
{
|
|
data = LIST_ENTRY(e1, struct private_data, entry);
|
|
hr = resource_free_private_data(resource, &data->tag);
|
|
if (FAILED(hr))
|
|
ERR("Failed to free private data when destroying resource %p, hr = %#x.\n", resource, hr);
|
|
}
|
|
|
|
HeapFree(GetProcessHeap(), 0, resource->resource.heapMemory);
|
|
resource->resource.allocatedMemory = 0;
|
|
resource->resource.heapMemory = 0;
|
|
|
|
if (resource->resource.device)
|
|
device_resource_released(resource->resource.device, resource);
|
|
}
|
|
|
|
void resource_unload(IWineD3DResourceImpl *resource)
|
|
{
|
|
context_resource_unloaded(resource->resource.device, (IWineD3DResource *)resource,
|
|
resource->resource.resourceType);
|
|
}
|
|
|
|
static struct private_data *resource_find_private_data(IWineD3DResourceImpl *This, REFGUID tag)
|
|
{
|
|
struct private_data *data;
|
|
struct list *entry;
|
|
|
|
TRACE("Searching for private data %s\n", debugstr_guid(tag));
|
|
LIST_FOR_EACH(entry, &This->resource.privateData)
|
|
{
|
|
data = LIST_ENTRY(entry, struct private_data, entry);
|
|
if (IsEqualGUID(&data->tag, tag)) {
|
|
TRACE("Found %p\n", data);
|
|
return data;
|
|
}
|
|
}
|
|
TRACE("Not found\n");
|
|
return NULL;
|
|
}
|
|
|
|
HRESULT resource_set_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid,
|
|
const void *data, DWORD data_size, DWORD flags)
|
|
{
|
|
struct private_data *d;
|
|
|
|
TRACE("resource %p, riid %s, data %p, data_size %u, flags %#x.\n",
|
|
resource, debugstr_guid(guid), data, data_size, flags);
|
|
|
|
resource_free_private_data(resource, guid);
|
|
|
|
d = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*d));
|
|
if (!d) return E_OUTOFMEMORY;
|
|
|
|
d->tag = *guid;
|
|
d->flags = flags;
|
|
|
|
if (flags & WINED3DSPD_IUNKNOWN)
|
|
{
|
|
if (data_size != sizeof(IUnknown *))
|
|
{
|
|
WARN("IUnknown data with size %u, returning WINED3DERR_INVALIDCALL.\n", data_size);
|
|
HeapFree(GetProcessHeap(), 0, d);
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
d->ptr.object = (IUnknown *)data;
|
|
d->size = sizeof(IUnknown *);
|
|
IUnknown_AddRef(d->ptr.object);
|
|
}
|
|
else
|
|
{
|
|
d->ptr.data = HeapAlloc(GetProcessHeap(), 0, data_size);
|
|
if (!d->ptr.data)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, d);
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
d->size = data_size;
|
|
memcpy(d->ptr.data, data, data_size);
|
|
}
|
|
list_add_tail(&resource->resource.privateData, &d->entry);
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
HRESULT resource_get_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid, void *data, DWORD *data_size)
|
|
{
|
|
const struct private_data *d;
|
|
|
|
TRACE("resource %p, guid %s, data %p, data_size %p.\n",
|
|
resource, debugstr_guid(guid), data, data_size);
|
|
|
|
d = resource_find_private_data(resource, guid);
|
|
if (!d) return WINED3DERR_NOTFOUND;
|
|
|
|
if (*data_size < d->size)
|
|
{
|
|
*data_size = d->size;
|
|
return WINED3DERR_MOREDATA;
|
|
}
|
|
|
|
if (d->flags & WINED3DSPD_IUNKNOWN)
|
|
{
|
|
*(IUnknown **)data = d->ptr.object;
|
|
if (((IWineD3DImpl *)resource->resource.device->wined3d)->dxVersion != 7)
|
|
{
|
|
/* D3D8 and D3D9 addref the private data, DDraw does not. This
|
|
* can't be handled in ddraw because it doesn't know if the
|
|
* pointer returned is an IUnknown * or just a blob. */
|
|
IUnknown_AddRef(d->ptr.object);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
memcpy(data, d->ptr.data, d->size);
|
|
}
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
HRESULT resource_free_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid)
|
|
{
|
|
struct private_data *data;
|
|
|
|
TRACE("resource %p, guid %s.\n", resource, debugstr_guid(guid));
|
|
|
|
data = resource_find_private_data(resource, guid);
|
|
if (!data) return WINED3DERR_NOTFOUND;
|
|
|
|
if (data->flags & WINED3DSPD_IUNKNOWN)
|
|
{
|
|
if (data->ptr.object)
|
|
IUnknown_Release(data->ptr.object);
|
|
}
|
|
else
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, data->ptr.data);
|
|
}
|
|
list_remove(&data->entry);
|
|
|
|
HeapFree(GetProcessHeap(), 0, data);
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
DWORD resource_set_priority(struct IWineD3DResourceImpl *resource, DWORD priority)
|
|
{
|
|
DWORD prev = resource->resource.priority;
|
|
resource->resource.priority = priority;
|
|
TRACE("resource %p, new priority %u, returning old priority %u.\n", resource, priority, prev);
|
|
return prev;
|
|
}
|
|
|
|
DWORD resource_get_priority(struct IWineD3DResourceImpl *resource)
|
|
{
|
|
TRACE("resource %p, returning %u.\n", resource, resource->resource.priority);
|
|
return resource->resource.priority;
|
|
}
|
|
|
|
WINED3DRESOURCETYPE resource_get_type(struct IWineD3DResourceImpl *resource)
|
|
{
|
|
TRACE("resource %p, returning %#x.\n", resource, resource->resource.resourceType);
|
|
return resource->resource.resourceType;
|
|
}
|