Sweden-Number/dlls/wined3d
Stefan Dösinger b8c613196d wined3d: Fix a syntax error in the ARB vertex program offset shader.
As some Mesa developers pointed out, the GL_ARB_vertex_program grammar
does not allow an immediate value as source argument in ARL. Most
compilers accept it, but since it is not the purpose of the test
program to test for this replace it with a proper constant.
2008-02-18 13:34:37 +01:00
..
Makefile.in wined3d: Start of some surface cleanup. 2007-09-18 09:34:08 +02:00
arb_program_shader.c wined3d: De-Statify depth blit opengl resources. 2008-02-05 12:33:15 +01:00
baseshader.c wined3d: De-Statify depth blit opengl resources. 2008-02-05 12:33:15 +01:00
basetexture.c wined3d: D3DTADDRESS_WRAP on conditional NP2 textures clamps to edge. 2008-02-05 12:37:49 +01:00
clipper.c
context.c Assorted spelling fixes. 2008-01-23 21:16:22 +01:00
cubetexture.c wined3d: Move some UnLoad code to the base texture class. 2008-02-05 12:32:58 +01:00
device.c wined3d: Fix memcpy with wrong size parameter to simple assignment in GetScissorRect. 2008-02-15 12:08:54 +01:00
directx.c wined3d: Fix a syntax error in the ARB vertex program offset shader. 2008-02-18 13:34:37 +01:00
drawprim.c wined3d: Make Clear aware of the depth stencil sharing. 2008-02-05 12:37:01 +01:00
glsl_shader.c wined3d: Extend out anti-spam database a bit. 2008-02-18 13:34:01 +01:00
indexbuffer.c wined3d: Remove unneeded casts. 2008-01-24 11:41:36 +01:00
palette.c wined3d: Remove unneeded casts. 2008-01-24 11:41:36 +01:00
pixelshader.c wined3d: Spelling fixes. 2008-01-18 12:53:33 +01:00
query.c wined3d: Spelling fixes. 2008-01-18 12:53:33 +01:00
resource.c Assorted spelling fixes. 2008-01-23 21:16:22 +01:00
state.c wined3d: Add a test for fixed function bump mapping. 2008-02-18 13:34:25 +01:00
stateblock.c wined3d: Depth stencil fixes. 2007-11-14 11:58:36 +01:00
surface.c wined3d: Do not change the texture unit when binding surfaces. 2008-02-18 13:34:13 +01:00
surface_base.c wined3d: Redownload the surface data in case of a palette change. This fixes a lot of redrawing problems in Red Alert. 2008-02-06 11:36:44 +01:00
surface_gdi.c wined3d: Remove unneeded casts. 2008-01-24 11:41:42 +01:00
swapchain.c wined3d: Disable the SWAPEFFECT_DISCARD clear. 2007-12-18 13:23:00 +01:00
texture.c wined3d: Move some UnLoad code to the base texture class. 2008-02-05 12:32:58 +01:00
utils.c wined3d: Spelling fixes. 2008-01-18 12:53:33 +01:00
vertexbuffer.c wined3d: Create VBOs. 2008-02-06 12:43:53 +01:00
vertexdeclaration.c wined3d: Use unsigned int instead of size_t for element counts. 2008-01-07 17:17:04 +01:00
vertexshader.c wined3d: Spelling fixes. 2008-01-18 12:53:33 +01:00
volume.c wined3d: Implement IWineD3DVolume::UnLoad. 2008-01-14 15:11:07 +01:00
volumetexture.c wined3d: Move some UnLoad code to the base texture class. 2008-02-05 12:32:58 +01:00
wined3d.spec
wined3d_main.c wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection. 2007-10-29 13:04:58 +01:00
wined3d_private.h wined3d: Add a test for the vFace register. 2008-02-15 09:40:03 +01:00
wined3d_private_types.h wined3d: Implement texldb. 2007-09-11 13:47:58 +02:00