..
Makefile.in
…
arb_program_shader.c
wined3d: De-Statify depth blit opengl resources.
2008-02-05 12:33:15 +01:00
baseshader.c
wined3d: De-Statify depth blit opengl resources.
2008-02-05 12:33:15 +01:00
basetexture.c
wined3d: D3DTADDRESS_WRAP on conditional NP2 textures clamps to edge.
2008-02-05 12:37:49 +01:00
clipper.c
…
context.c
Assorted spelling fixes.
2008-01-23 21:16:22 +01:00
cubetexture.c
wined3d: Move some UnLoad code to the base texture class.
2008-02-05 12:32:58 +01:00
device.c
wined3d: Fix memcpy with wrong size parameter to simple assignment in GetScissorRect.
2008-02-15 12:08:54 +01:00
directx.c
wined3d: Fix a syntax error in the ARB vertex program offset shader.
2008-02-18 13:34:37 +01:00
drawprim.c
wined3d: Make Clear aware of the depth stencil sharing.
2008-02-05 12:37:01 +01:00
glsl_shader.c
wined3d: Extend out anti-spam database a bit.
2008-02-18 13:34:01 +01:00
indexbuffer.c
wined3d: Remove unneeded casts.
2008-01-24 11:41:36 +01:00
palette.c
wined3d: Remove unneeded casts.
2008-01-24 11:41:36 +01:00
pixelshader.c
wined3d: Spelling fixes.
2008-01-18 12:53:33 +01:00
query.c
wined3d: Spelling fixes.
2008-01-18 12:53:33 +01:00
resource.c
Assorted spelling fixes.
2008-01-23 21:16:22 +01:00
state.c
wined3d: Add a test for fixed function bump mapping.
2008-02-18 13:34:25 +01:00
stateblock.c
wined3d: Depth stencil fixes.
2007-11-14 11:58:36 +01:00
surface.c
wined3d: Do not change the texture unit when binding surfaces.
2008-02-18 13:34:13 +01:00
surface_base.c
wined3d: Redownload the surface data in case of a palette change. This fixes a lot of redrawing problems in Red Alert.
2008-02-06 11:36:44 +01:00
surface_gdi.c
wined3d: Remove unneeded casts.
2008-01-24 11:41:42 +01:00
swapchain.c
wined3d: Disable the SWAPEFFECT_DISCARD clear.
2007-12-18 13:23:00 +01:00
texture.c
wined3d: Move some UnLoad code to the base texture class.
2008-02-05 12:32:58 +01:00
utils.c
wined3d: Spelling fixes.
2008-01-18 12:53:33 +01:00
vertexbuffer.c
wined3d: Create VBOs.
2008-02-06 12:43:53 +01:00
vertexdeclaration.c
wined3d: Use unsigned int instead of size_t for element counts.
2008-01-07 17:17:04 +01:00
vertexshader.c
wined3d: Spelling fixes.
2008-01-18 12:53:33 +01:00
volume.c
wined3d: Implement IWineD3DVolume::UnLoad.
2008-01-14 15:11:07 +01:00
volumetexture.c
wined3d: Move some UnLoad code to the base texture class.
2008-02-05 12:32:58 +01:00
wined3d.spec
…
wined3d_main.c
…
wined3d_private.h
wined3d: Add a test for the vFace register.
2008-02-15 09:40:03 +01:00
wined3d_private_types.h
…