Sweden-Number/dlls/d3d10core
Henri Verbeet 1de6adfbae wined3d: Make IWineD3DResourceImpl an independent structure. 2011-03-01 13:21:59 +01:00
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tests d3d10core: Try to create a software adapter when no regular adapters are found as well. 2010-10-25 14:29:42 +02:00
Makefile.in wined3d: Remove COM from the vertex declaration. 2011-02-03 13:15:17 +01:00
async.c d3d10core: Add a stub ID3D10Query implementation. 2009-12-14 12:04:05 +01:00
buffer.c d3d10core: Implement ID3D10Buffer::Map(). 2010-10-15 16:20:02 +02:00
d3d10core.spec dxgi: The "unknown0" parameter to DXGID3D10CreateDevice() is a pointer. 2009-12-08 12:33:43 +01:00
d3d10core_main.c dxgi: The "unknown0" parameter to DXGID3D10CreateDevice() is a pointer. 2009-12-08 12:33:43 +01:00
d3d10core_private.h wined3d: Remove COM from the vertex declaration. 2011-02-03 13:15:17 +01:00
device.c d3d10core: Add a stub ID3D10Texture3D implementation. 2010-10-14 17:54:52 +02:00
inputlayout.c wined3d: Remove COM from the vertex declaration. 2011-02-03 13:15:17 +01:00
shader.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
state.c d3d10core: Add a stub ID3D10BlendState implementation. 2009-11-04 13:07:56 +01:00
texture.c d3d10core: Implement ID3D10Texture3D::Map(). 2010-10-20 18:37:07 +02:00
utils.c wined3d: Rename WINED3DFORMAT to wined3d_format_id. 2010-08-24 12:25:01 +02:00
version.rc
view.c wined3d: Make IWineD3DResourceImpl an independent structure. 2011-03-01 13:21:59 +01:00