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Makefile.in
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arb_program_shader.c
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wined3d: The clipplane mask and texcoords are unsigned.
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2010-08-23 13:37:02 +02:00 |
ati_fragment_shader.c
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basetexture.c
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buffer.c
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clipper.c
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context.c
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wined3d: Make some lookup tables const.
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2010-08-23 12:04:36 +02:00 |
cubetexture.c
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wined3d: Also store the subresource container type.
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2010-08-17 11:55:32 +02:00 |
device.c
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wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3DDeviceImpl_ClearRendertargetView().
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2010-08-23 12:05:24 +02:00 |
directx.c
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drawprim.c
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wined3d: Use float functions in drawprim.c.
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2010-08-23 13:37:02 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Don't return a value from a void function.
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2010-08-23 13:37:03 +02:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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shader.c
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shader_sm1.c
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shader_sm4.c
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state.c
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stateblock.c
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surface.c
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wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3DDeviceImpl_ClearRendertargetView().
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2010-08-23 12:05:24 +02:00 |
surface_base.c
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wined3d: Also store the subresource container type.
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2010-08-17 11:55:32 +02:00 |
surface_gdi.c
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wined3d: Avoid IWineD3DSurface_GetContainer().
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2010-08-17 11:55:32 +02:00 |
swapchain.c
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wined3d: Make some lookup tables const.
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2010-08-23 12:04:36 +02:00 |
swapchain_base.c
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wined3d: Cleanup IWineD3DBaseSwapChainImpl_GetBackBuffer() a bit.
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2010-08-16 13:47:28 +02:00 |
swapchain_gdi.c
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wined3d: Also store the subresource container type.
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2010-08-17 11:55:32 +02:00 |
texture.c
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wined3d: Also store the subresource container type.
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2010-08-17 11:55:32 +02:00 |
utils.c
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wined3d: Make some lookup tables const.
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2010-08-23 12:04:36 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d: A volume's container is always a volume texture.
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2010-08-17 11:55:32 +02:00 |
volumetexture.c
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wined3d: A volume's container is always a volume texture.
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2010-08-17 11:55:32 +02:00 |
wined3d.spec
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wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d: Fix the wined3d_event_query_supported prototype.
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2010-08-23 13:37:03 +02:00 |