Sweden-Number/dlls/wined3d
Sebastian Lackner 14219b0c3b wined3d: Fix a typo in vertexshader_init.
Should fix the graphical corruptions recently introduced by
002713de6d.
2015-04-08 23:14:24 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Fix typo in init_output_registers. 2015-04-08 16:22:41 +09:00
ati_fragment_shader.c wined3d: Implement per stage constants in atifs. 2015-03-27 20:40:37 +09:00
buffer.c
context.c wined3d: Add per-context private data for fragment pipelines. 2015-03-24 20:06:15 +09:00
cs.c
device.c d3d10core: Implement d3d10_device_DrawInstanced(). 2015-03-24 17:41:17 +09:00
directx.c d3d10core: Implement d3d10_device_DrawInstanced(). 2015-03-24 17:41:17 +09:00
drawprim.c d3d10core: Implement d3d10_device_DrawInstanced(). 2015-03-24 17:41:17 +09:00
gl_compat.c
glsl_shader.c wined3d: Give tex_type and its values a better name. 2015-04-03 00:33:28 +09:00
nvidia_texture_shader.c wined3d: Add per-context private data for fragment pipelines. 2015-03-24 20:06:15 +09:00
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Fix a typo in vertexshader_init. 2015-04-08 23:14:24 +09:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Don't use the builtin FFP uniform for the projection matrix. 2015-03-27 20:40:38 +09:00
stateblock.c wined3d: Introduce a get_identity_matrix() function. 2015-03-19 20:56:42 +09:00
surface.c wined3d: Move surface_convert_color_to_float to utils.c. 2015-04-07 23:10:30 +09:00
swapchain.c
texture.c
utils.c wined3d: Add more formats to wined3d_format_convert_color_to_float. 2015-04-07 23:10:33 +09:00
version.rc
vertexdeclaration.c wined3d: Implement d3d10 style instance data step rates. 2015-03-24 17:41:06 +09:00
view.c
volume.c
wined3d.spec d3d10core: Implement d3d10_device_DrawInstanced(). 2015-03-24 17:41:17 +09:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Move surface_convert_color_to_float to utils.c. 2015-04-07 23:10:30 +09:00