Sweden-Number/dlls/wined3d
Henri Verbeet 048edaf6a3 wined3d: Fix some EXT_gpu_shader4 function names. 2012-07-23 12:36:00 +02:00
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Makefile.in ddraw: Move clipper handling to ddraw. 2011-12-13 18:58:37 +01:00
arb_program_shader.c wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush. 2012-07-20 13:21:27 +02:00
ati_fragment_shader.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
buffer.c wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush. 2012-07-20 13:21:27 +02:00
context.c winex11: Simplify wglSetPixelFormatWINE and export it as a standard extension function. 2012-06-28 13:13:01 +02:00
device.c wined3d: Convert some uppercase hex constants to lowercase. 2012-07-20 13:59:53 +02:00
directx.c wined3d: Get rid of APPLE_flush_render, it doesn't exist. 2012-07-23 12:35:56 +02:00
drawprim.c wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush. 2012-07-20 13:21:27 +02:00
gl_compat.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
glsl_shader.c wined3d: Get rid of the d3d_caps debug channel. 2012-06-22 16:14:26 +02:00
nvidia_texture_shader.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
palette.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
query.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
resource.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
shader.c wined3d: We must include Wine's port.h before using NAN. 2012-06-01 17:41:52 +02:00
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 xor opcode. 2011-11-22 10:52:33 +01:00
state.c wined3d: Convert some uppercase hex constants to lowercase. 2012-07-20 13:59:53 +02:00
stateblock.c wined3d: Convert some uppercase hex constants to lowercase. 2012-07-20 13:59:53 +02:00
surface.c wined3d: Convert some uppercase hex constants to lowercase. 2012-07-20 13:59:53 +02:00
swapchain.c wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush. 2012-07-20 13:21:27 +02:00
texture.c wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers. 2012-07-11 09:57:07 -05:00
utils.c wined3d: Use NAN. 2012-05-30 17:17:59 +02:00
version.rc
vertexdeclaration.c wined3d: Convert some uppercase hex constants to lowercase. 2012-07-20 13:59:53 +02:00
view.c wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
volume.c wined3d: Rename WINED3DLOCK_* to WINED3D_MAP_*. 2012-06-18 17:48:56 +02:00
wined3d.spec ddraw: Implement ddraw7_GetScanLine() on top of wined3d_get_adapter_raster_status(). 2012-07-19 15:43:11 +02:00
wined3d_gl.h wined3d: Fix some EXT_gpu_shader4 function names. 2012-07-23 12:36:00 +02:00
wined3d_main.c wined3d: Enable "AlwaysOffscreen" by default. 2012-07-19 15:43:59 +02:00
wined3d_private.h wined3d: Convert some uppercase hex constants to lowercase. 2012-07-20 13:59:53 +02:00