Sweden-Number/dlls/d3d9
Paul Gofman cfeefc6b94 wined3d: Set user memory separately for texture sub resources.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=43232
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-17 18:35:07 +02:00
..
tests d3d9/tests: Use int for indexes in generate_bumpmap_textures. 2020-05-28 20:18:32 +02:00
Makefile.in
buffer.c
d3d9.spec
d3d9_main.c d3d9: Make shader validator traces less verbose. 2020-02-17 15:05:56 +01:00
d3d9_private.h d3d9: Introduce a helper to convert d3d9 device types to wined3d types. 2020-04-02 12:57:25 +02:00
device.c wined3d: Set user memory separately for texture sub resources. 2020-06-17 18:35:07 +02:00
directx.c d3d9: Introduce a helper to convert d3d9 device types to wined3d types. 2020-04-02 12:57:25 +02:00
query.c d3d9: Introduce helpers to convert between d3d9 and wined3d query types. 2020-04-02 12:57:44 +02:00
shader.c
stateblock.c d3d9: Retrieve state from the stateblock in d3d9_stateblock_Apply(). 2020-03-06 17:52:57 +01:00
surface.c d3d9: Introduce helpers to convert between d3d9 and wined3d multisample types. 2020-04-02 12:57:17 +02:00
swapchain.c d3d9: Introduce helpers to convert between d3d9 and wined3d scanline ordering types. 2020-04-02 12:57:19 +02:00
texture.c d3d9: Introduce helpers to convert between d3d9 and wined3d multisample types. 2020-04-02 12:57:17 +02:00
version.rc
vertexdeclaration.c
volume.c