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Makefile.in
wined3d: Use the context manager to prepare for drawing.
2007-02-13 12:03:40 +01:00
arb_program_shader.c
wined3d: WINED3DFMT_U8V8 is signed.
2007-03-06 22:16:12 +01:00
baseshader.c
wined3d: Load one bump mapping environment matrix into pixel shaders if needed.
2007-02-15 11:36:01 +01:00
basetexture.c
wined3d: Remove empty texture stage applying loop.
2007-02-15 16:55:38 +01:00
context.c
wined3d: Prepare only fixed function samplers for blit.
2007-03-01 11:39:17 +01:00
cubetexture.c
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device.c
wined3d: Do not specify the viewport origin upside down when doing offscreen rendering.
2007-03-06 22:17:28 +01:00
directx.c
wined3d: Store the number of aux buffers in the gl limits structure.
2007-03-06 22:16:25 +01:00
drawprim.c
wined3d: Remove dead code from drawprim.c.
2007-02-21 10:57:50 +01:00
glsl_shader.c
wined3d: gl_FogFragCoord is a scalar.
2007-03-05 12:06:45 +01:00
indexbuffer.c
wined3d: Index buffer fixes.
2007-02-21 10:57:08 +01:00
palette.c
wined3d: Use WINED3DRTYPE_SURFACE rather than D3DRTYPE_SURFACE.
2007-02-15 14:20:28 +01:00
pixelshader.c
wined3d: The texldl instruction takes 3 arguments.
2007-03-05 12:06:40 +01:00
query.c
wined3d: Support GL_APPLE_fence for event queries.
2007-03-01 11:40:24 +01:00
resource.c
wined3d: Add the WINED3DSPD_IUNKNOWN flag and use it.
2007-02-15 14:20:38 +01:00
state.c
wined3d: Do not specify the viewport origin upside down when doing offscreen rendering.
2007-03-06 22:17:28 +01:00
stateblock.c
wined3d: Store multiple constant indices per list entry.
2007-02-28 13:35:34 +01:00
surface.c
wined3d: Use an aux buffer as blitting helper if available.
2007-03-06 22:16:44 +01:00
surface_gdi.c
wined3d: Get rid of any remaining d3d9 stuff in surface.c and surface_gdi.c.
2007-02-15 14:21:11 +01:00
swapchain.c
wined3d: Remove an outdated TODO comment.
2007-02-19 13:02:19 +01:00
texture.c
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utils.c
wined3d: Add some hash table code.
2007-02-28 13:35:16 +01:00
vertexbuffer.c
wined3d: Use WINED3D_OK rather than D3D_OK.
2007-02-15 11:15:50 +01:00
vertexdeclaration.c
d3d8: Don't store the d3d8 declaration in the wined3d object.
2007-02-14 13:56:50 +01:00
vertexshader.c
wined3d: The texldl instruction takes 3 arguments.
2007-03-05 12:06:40 +01:00
volume.c
wined3d: Make sure volumes have memory allocated.
2007-02-21 11:00:08 +01:00
volumetexture.c
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wined3d.spec
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wined3d_main.c
wined3d: Always use np2 repacking if no native np2 support is available.
2007-02-14 12:29:01 +01:00
wined3d_private.h
wined3d: Support event queries using GL_NV_fence.
2007-03-01 11:40:14 +01:00
wined3d_private_types.h
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