Sweden-Number/dlls/d3d11
Józef Kucia 8b0b82a580 d3d/tests: Check that device implements IDXGIDevice1.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-26 23:03:37 +09:00
..
tests d3d/tests: Check that device implements IDXGIDevice1. 2015-10-26 23:03:37 +09:00
Makefile.in d3d11: Move d3d10core to d3d11. 2015-08-21 21:49:43 +09:00
async.c d3d11: Rename d3d10_{get, set}_private_data functions to d3d_{get, set}_private_data. 2015-09-03 21:11:07 +09:00
buffer.c d3d11: Implement d3d11_depthstencil_view_GetResource(). 2015-09-08 21:59:17 +09:00
d3d11.spec d3d11: Move d3d10core to d3d11. 2015-08-21 21:49:43 +09:00
d3d11_main.c d3d11: Use CreateDXGIFactory1 to create factory in D3D11CreateDevice. 2015-10-22 17:32:30 +09:00
d3d11_private.h d3d11: Implement d3d11_immediate_context_GSSetShader(). 2015-10-23 19:19:40 +09:00
device.c d3d11: Implement d3d11_immediate_context_CopyResource(). 2015-10-23 19:19:51 +09:00
inputlayout.c d3d11: Implement d3d11_immediate_context_IASetInputLayout(). 2015-10-15 19:19:55 +09:00
shader.c d3d11: Implement d3d11_immediate_context_GSSetShader(). 2015-10-23 19:19:40 +09:00
state.c d3d11: Implement ID3D10BlendState1 interface. 2015-10-21 01:04:33 +09:00
texture.c wined3d: Introduce new wined3d_texture_(un)map functions. 2015-10-07 21:28:52 +09:00
utils.c d3d11: Implement d3d11_depthstencil_view_GetResource(). 2015-09-08 21:59:17 +09:00
version.rc d3d11: Add version.rc file. 2013-12-02 11:08:53 +01:00
view.c d3d11: Implement ID3D10ShaderResourceView1 interface. 2015-10-20 00:30:39 +09:00