d3d11: Implement ID3D10ShaderResourceView1 interface.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -189,11 +189,11 @@ HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *
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struct d3d_rendertarget_view *unsafe_impl_from_ID3D11RenderTargetView(ID3D11RenderTargetView *iface) DECLSPEC_HIDDEN;
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struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
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/* ID3D11ShaderResourceView, ID3D10ShaderResourceView */
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/* ID3D11ShaderResourceView, ID3D10ShaderResourceView1 */
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struct d3d_shader_resource_view
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{
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ID3D11ShaderResourceView ID3D11ShaderResourceView_iface;
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ID3D10ShaderResourceView ID3D10ShaderResourceView_iface;
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ID3D10ShaderResourceView1 ID3D10ShaderResourceView1_iface;
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LONG refcount;
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struct wined3d_private_store private_store;
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@ -2603,7 +2603,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device1 *i
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}
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view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
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views[i] = &view_impl->ID3D10ShaderResourceView_iface;
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views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
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ID3D10ShaderResourceView_AddRef(views[i]);
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}
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wined3d_mutex_unlock();
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@ -2874,7 +2874,7 @@ static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device1 *i
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}
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view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
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views[i] = &view_impl->ID3D10ShaderResourceView_iface;
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views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
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ID3D10ShaderResourceView_AddRef(views[i]);
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}
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wined3d_mutex_unlock();
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@ -2953,7 +2953,7 @@ static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device1 *i
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}
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view_impl = wined3d_shader_resource_view_get_parent(wined3d_view);
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views[i] = &view_impl->ID3D10ShaderResourceView_iface;
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views[i] = (ID3D10ShaderResourceView *)&view_impl->ID3D10ShaderResourceView1_iface;
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ID3D10ShaderResourceView_AddRef(views[i]);
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}
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wined3d_mutex_unlock();
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@ -3402,7 +3402,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Dev
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if (FAILED(hr))
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return hr;
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*view = &object->ID3D10ShaderResourceView_iface;
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*view = (ID3D10ShaderResourceView *)&object->ID3D10ShaderResourceView1_iface;
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return S_OK;
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}
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@ -1211,12 +1211,13 @@ static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_QueryInterface(ID3D1
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return S_OK;
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}
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if (IsEqualGUID(riid, &IID_ID3D10ShaderResourceView)
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if (IsEqualGUID(riid, &IID_ID3D10ShaderResourceView1)
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|| IsEqualGUID(riid, &IID_ID3D10ShaderResourceView)
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|| IsEqualGUID(riid, &IID_ID3D10View)
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|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
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{
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ID3D10ShaderResourceView_AddRef(&view->ID3D10ShaderResourceView_iface);
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*object = &view->ID3D10ShaderResourceView_iface;
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ID3D10ShaderResourceView1_AddRef(&view->ID3D10ShaderResourceView1_iface);
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*object = &view->ID3D10ShaderResourceView1_iface;
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return S_OK;
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}
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@ -1338,14 +1339,14 @@ static const struct ID3D11ShaderResourceViewVtbl d3d11_shader_resource_view_vtbl
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/* ID3D10ShaderResourceView methods */
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static inline struct d3d_shader_resource_view *impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface)
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static inline struct d3d_shader_resource_view *impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView1 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D10ShaderResourceView_iface);
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return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D10ShaderResourceView1_iface);
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}
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/* IUnknown methods */
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static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D10ShaderResourceView *iface,
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static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D10ShaderResourceView1 *iface,
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REFIID riid, void **object)
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{
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struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
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@ -1355,7 +1356,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D1
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return d3d11_shader_resource_view_QueryInterface(&view->ID3D11ShaderResourceView_iface, riid, object);
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}
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static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderResourceView *iface)
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static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderResourceView1 *iface)
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{
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struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
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@ -1364,7 +1365,7 @@ static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderRes
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return d3d11_shader_resource_view_AddRef(&view->ID3D11ShaderResourceView_iface);
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}
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static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderResourceView *iface)
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static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderResourceView1 *iface)
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{
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struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
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@ -1375,7 +1376,7 @@ static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderRe
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/* ID3D10DeviceChild methods */
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static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderResourceView *iface,
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static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderResourceView1 *iface,
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ID3D10Device **device)
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{
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struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
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@ -1385,7 +1386,7 @@ static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderR
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ID3D11Device_QueryInterface(view->device, &IID_ID3D10Device, (void **)device);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_GetPrivateData(ID3D10ShaderResourceView *iface,
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static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_GetPrivateData(ID3D10ShaderResourceView1 *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
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@ -1396,7 +1397,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_GetPrivateData(ID3D1
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return d3d_get_private_data(&view->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateData(ID3D10ShaderResourceView *iface,
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static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateData(ID3D10ShaderResourceView1 *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
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@ -1407,7 +1408,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateData(ID3D1
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return d3d_set_private_data(&view->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateDataInterface(ID3D10ShaderResourceView *iface,
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static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateDataInterface(ID3D10ShaderResourceView1 *iface,
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REFGUID guid, const IUnknown *data)
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{
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struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
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@ -1419,7 +1420,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateDataInterf
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/* ID3D10View methods */
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static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetResource(ID3D10ShaderResourceView *iface,
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static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetResource(ID3D10ShaderResourceView1 *iface,
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ID3D10Resource **resource)
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{
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struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
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@ -1431,7 +1432,7 @@ static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetResource(ID3D10Shade
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/* ID3D10ShaderResourceView methods */
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static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDesc(ID3D10ShaderResourceView *iface,
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static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDesc(ID3D10ShaderResourceView1 *iface,
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D3D10_SHADER_RESOURCE_VIEW_DESC *desc)
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{
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struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
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@ -1441,7 +1442,17 @@ static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDesc(ID3D10ShaderRes
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memcpy(desc, &view->desc, sizeof(*desc));
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}
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static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl =
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static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDesc1(ID3D10ShaderResourceView1 *iface,
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D3D10_SHADER_RESOURCE_VIEW_DESC1 *desc)
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{
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struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
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TRACE("iface %p, desc %p.\n", iface, desc);
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memcpy(desc, &view->desc, sizeof(*desc));
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}
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static const struct ID3D10ShaderResourceView1Vtbl d3d10_shader_resource_view_vtbl =
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{
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/* IUnknown methods */
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d3d10_shader_resource_view_QueryInterface,
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@ -1456,6 +1467,8 @@ static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl
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d3d10_shader_resource_view_GetResource,
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/* ID3D10ShaderResourceView methods */
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d3d10_shader_resource_view_GetDesc,
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/* ID3D10ShaderResourceView1 methods */
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d3d10_shader_resource_view_GetDesc1,
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};
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static HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, struct d3d_device *device,
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@ -1465,7 +1478,7 @@ static HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *vi
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HRESULT hr;
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view->ID3D11ShaderResourceView_iface.lpVtbl = &d3d11_shader_resource_view_vtbl;
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view->ID3D10ShaderResourceView_iface.lpVtbl = &d3d10_shader_resource_view_vtbl;
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view->ID3D10ShaderResourceView1_iface.lpVtbl = &d3d10_shader_resource_view_vtbl;
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view->refcount = 1;
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if (!desc)
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@ -1528,6 +1541,6 @@ struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(ID3D1
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{
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if (!iface)
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return NULL;
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assert(iface->lpVtbl == &d3d10_shader_resource_view_vtbl);
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return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D10ShaderResourceView_iface);
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assert(iface->lpVtbl == (ID3D10ShaderResourceViewVtbl *)&d3d10_shader_resource_view_vtbl);
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return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D10ShaderResourceView1_iface);
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}
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