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Makefile.in
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arb_program_shader.c
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wined3d: fixed a NULL deref in create_arb_blt_fragment_program (Coverity).
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2010-05-10 10:04:31 +02:00 |
ati_fragment_shader.c
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wined3d: Make sure all fields of the fragment pipe caps are always initialized.
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2010-05-03 13:50:45 +02:00 |
basetexture.c
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wined3d: Add support for shadow samplers.
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2010-05-17 13:19:53 +02:00 |
buffer.c
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wined3d: Don't use GL_ARB_map_buffer_range for now.
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2010-05-10 13:45:16 +02:00 |
clipper.c
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context.c
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wined3d: Explicitly pass the FBO target to context_clean_fbo_attachments().
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2010-05-19 16:57:59 +02:00 |
cubetexture.c
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wined3d: Separate context acquisition and state application.
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2010-05-04 13:14:59 +02:00 |
device.c
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wined3d: Use BltFast in UpdateSurface when desc.convert is set.
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2010-05-17 14:44:09 +02:00 |
directx.c
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wined3d: Cope with the new Intel renderer string.
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2010-05-18 08:47:57 +02:00 |
drawprim.c
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wined3d: Handle depth/stencil surfaces in IWineD3DSurfaceImpl_LoadLocation().
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2010-05-17 13:19:40 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Add support for shadow samplers.
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2010-05-17 13:19:53 +02:00 |
nvidia_texture_shader.c
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wined3d: Make sure all fields of the fragment pipe caps are always initialized.
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2010-05-03 13:50:45 +02:00 |
palette.c
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query.c
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wined3d: Separate context acquisition and state application.
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2010-05-04 13:14:59 +02:00 |
resource.c
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shader.c
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wined3d: Add support for shadow samplers.
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2010-05-17 13:19:53 +02:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Make sure all fields of the fragment pipe caps are always initialized.
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2010-05-03 13:50:45 +02:00 |
stateblock.c
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wined3d: Fix some more misspellings of "device".
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2010-04-21 11:57:32 +02:00 |
surface.c
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wined3d: Translate front buffer coordinates in surface_blt_to_drawable().
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2010-05-20 13:47:53 +02:00 |
surface_base.c
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wined3d: Merge destination rectangle operations into a single block in IWineD3DBaseSurfaceImpl_Blt().
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2010-05-20 13:47:53 +02:00 |
surface_gdi.c
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wined3d: Fix the handling of the blue channel inIWineGDISurfaceImpl_SaveSnapshot. (take 2).
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2010-05-06 14:26:18 +02:00 |
swapchain.c
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wined3d: Correctly translate between coordinate systems in swapchain_blit().
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2010-05-18 18:42:09 +02:00 |
swapchain_base.c
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wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain.
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2010-04-27 12:02:14 -05:00 |
swapchain_gdi.c
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wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain.
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2010-04-27 12:02:14 -05:00 |
texture.c
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wined3d: Separate context acquisition and state application.
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2010-05-04 13:14:59 +02:00 |
utils.c
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wined3d: Add support for shadow samplers.
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2010-05-17 13:19:53 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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volumetexture.c
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wined3d: Separate context acquisition and state application.
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2010-05-04 13:14:59 +02:00 |
wined3d.spec
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wined3d_gl.h
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wined3d: Add support for ARB_shadow.
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2010-05-17 13:19:49 +02:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Make context_attach_surface_fbo() static.
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2010-05-19 16:57:59 +02:00 |