..
tests
d3d8: Cleanup the stateblock test callbacks a bit.
2009-10-12 12:35:58 +02:00
Makefile.in
d3d8: Get rid of resource.c.
2009-03-23 14:08:03 +01:00
cubetexture.c
d3d8: Don't release the parent device before destroying its children.
2009-09-29 12:05:53 +02:00
d3d8.spec
d3d8: Better stub for ValidateVertexShader + tests.
2006-09-11 11:29:56 +02:00
d3d8_main.c
d3d8: Remove trailing spaces.
2009-08-31 12:41:21 +02:00
d3d8_private.h
d3d8: Set the vertex declaration's shader handle in vertexdeclaration_init().
2009-09-25 15:14:09 +02:00
device.c
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
directx.c
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
2009-09-16 13:04:32 -05:00
indexbuffer.c
d3d8: Don't release the parent device before destroying its children.
2009-09-29 12:05:53 +02:00
pixelshader.c
wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed.
2009-09-24 13:24:53 +02:00
stateblock.c
d3d8: Use a wined3d cs for wined3d locking.
2009-08-25 11:12:17 +02:00
surface.c
d3d8: Don't release the parent device before destroying its children.
2009-09-29 12:05:53 +02:00
swapchain.c
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
2009-09-16 13:04:32 -05:00
texture.c
d3d8: Don't release the parent device before destroying its children.
2009-09-29 12:05:53 +02:00
version.rc
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
vertexbuffer.c
d3d8: Don't release the parent device before destroying its children.
2009-09-29 12:05:53 +02:00
vertexdeclaration.c
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
vertexshader.c
d3d8: Set the vertex declaration's shader handle in vertexdeclaration_init().
2009-09-25 15:14:09 +02:00
volume.c
wined3d: Don't free D3D volumes until the wined3d volume is destroyed.
2009-09-16 13:05:20 -05:00
volumetexture.c
d3d8: Don't release the parent device before destroying its children.
2009-09-29 12:05:53 +02:00