Sweden-Number/dlls/d3d8
Henri Verbeet eb9727bbab d3d8: Cleanup the stateblock test callbacks a bit.
This mostly just makes the naming more conistent with what we use in other D3D
code, but also passes the device to the init() and cleanup() callbacks to
allow device resources to be created there. Future tests require this.
2009-10-12 12:35:58 +02:00
..
tests d3d8: Cleanup the stateblock test callbacks a bit. 2009-10-12 12:35:58 +02:00
Makefile.in d3d8: Get rid of resource.c. 2009-03-23 14:08:03 +01:00
cubetexture.c d3d8: Don't release the parent device before destroying its children. 2009-09-29 12:05:53 +02:00
d3d8.spec d3d8: Better stub for ValidateVertexShader + tests. 2006-09-11 11:29:56 +02:00
d3d8_main.c d3d8: Remove trailing spaces. 2009-08-31 12:41:21 +02:00
d3d8_private.h d3d8: Set the vertex declaration's shader handle in vertexdeclaration_init(). 2009-09-25 15:14:09 +02:00
device.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
directx.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
indexbuffer.c d3d8: Don't release the parent device before destroying its children. 2009-09-29 12:05:53 +02:00
pixelshader.c wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed. 2009-09-24 13:24:53 +02:00
stateblock.c d3d8: Use a wined3d cs for wined3d locking. 2009-08-25 11:12:17 +02:00
surface.c d3d8: Don't release the parent device before destroying its children. 2009-09-29 12:05:53 +02:00
swapchain.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
texture.c d3d8: Don't release the parent device before destroying its children. 2009-09-29 12:05:53 +02:00
version.rc Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
vertexbuffer.c d3d8: Don't release the parent device before destroying its children. 2009-09-29 12:05:53 +02:00
vertexdeclaration.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
vertexshader.c d3d8: Set the vertex declaration's shader handle in vertexdeclaration_init(). 2009-09-25 15:14:09 +02:00
volume.c wined3d: Don't free D3D volumes until the wined3d volume is destroyed. 2009-09-16 13:05:20 -05:00
volumetexture.c d3d8: Don't release the parent device before destroying its children. 2009-09-29 12:05:53 +02:00