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Makefile.in
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arb_program_shader.c
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wined3d: Store render targets as IWineD3DSurfaceImpl pointers in the device.
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2010-04-20 11:14:30 +02:00 |
ati_fragment_shader.c
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wined3d: Explicitly set the state handler to NULL for states with a representative.
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2010-04-01 18:12:42 +02:00 |
basetexture.c
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buffer.c
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wined3d: Don't write past the end of the buffer's conversion_map.
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2010-04-12 11:33:32 +02:00 |
clipper.c
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context.c
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wined3d: Store the depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device.
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2010-04-20 11:14:42 +02:00 |
cubetexture.c
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device.c
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wined3d: Immediately return on redundant changes in IWineD3DDeviceImpl_SetDepthStencilSurface().
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2010-04-20 11:14:52 +02:00 |
directx.c
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wined3d: Separate AMD GPUs in D3D9 and D3D10 models, this allows for a more correct fall back when the GPU table isn't up to date.
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2010-04-16 12:38:21 +02:00 |
drawprim.c
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wined3d: Store the depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device.
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2010-04-20 11:14:42 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Store render targets as IWineD3DSurfaceImpl pointers in the device.
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2010-04-20 11:14:30 +02:00 |
nvidia_texture_shader.c
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wined3d: Explicitly set the state handler to NULL for states with a representative.
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2010-04-01 18:12:42 +02:00 |
palette.c
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wined3d: Add a separate function for palette initialization.
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2010-04-13 21:13:26 +02:00 |
query.c
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wined3d: Initialization functions don't allocate.
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2010-03-30 14:49:31 +02:00 |
resource.c
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wined3d: Simply inline dumpResources().
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2010-04-05 11:37:28 +02:00 |
shader.c
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wined3d: Add a FIXME for predicated shader instructions.
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2010-04-08 12:26:10 +02:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Store the depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device.
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2010-04-20 11:14:42 +02:00 |
stateblock.c
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wined3d: Store the auto depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device.
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2010-04-20 11:14:35 +02:00 |
surface.c
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wined3d: Store the depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device.
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2010-04-20 11:14:42 +02:00 |
surface_base.c
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surface_gdi.c
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wined3d: Pass the correct window to Present() in IWineGDISurfaceImpl_Flip().
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2010-04-07 13:50:19 +02:00 |
swapchain.c
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wined3d: Store the depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device.
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2010-04-20 11:14:42 +02:00 |
swapchain_base.c
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swapchain_gdi.c
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texture.c
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utils.c
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wined3d: Move A4L4 conversion to the formats table.
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2010-04-14 18:00:47 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Add a separate function for rendertarget view initialization.
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2010-04-13 21:13:21 +02:00 |
volume.c
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volumetexture.c
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wined3d.spec
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wined3d_gl.h
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wined3d: Fix a GL extension prototype.
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2010-04-12 11:33:28 +02:00 |
wined3d_main.c
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wined3d: Disable strict draw ordering by default.
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2010-04-13 21:13:36 +02:00 |
wined3d_private.h
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wined3d: Store the depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device.
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2010-04-20 11:14:42 +02:00 |