Sweden-Number/dlls/wined3d
Henri Verbeet fb189b39a9 wined3d: Immediately return on redundant changes in IWineD3DDeviceImpl_SetDepthStencilSurface(). 2010-04-20 11:14:52 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Store render targets as IWineD3DSurfaceImpl pointers in the device. 2010-04-20 11:14:30 +02:00
ati_fragment_shader.c wined3d: Explicitly set the state handler to NULL for states with a representative. 2010-04-01 18:12:42 +02:00
basetexture.c
buffer.c wined3d: Don't write past the end of the buffer's conversion_map. 2010-04-12 11:33:32 +02:00
clipper.c
context.c wined3d: Store the depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device. 2010-04-20 11:14:42 +02:00
cubetexture.c
device.c wined3d: Immediately return on redundant changes in IWineD3DDeviceImpl_SetDepthStencilSurface(). 2010-04-20 11:14:52 +02:00
directx.c wined3d: Separate AMD GPUs in D3D9 and D3D10 models, this allows for a more correct fall back when the GPU table isn't up to date. 2010-04-16 12:38:21 +02:00
drawprim.c wined3d: Store the depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device. 2010-04-20 11:14:42 +02:00
gl_compat.c
glsl_shader.c wined3d: Store render targets as IWineD3DSurfaceImpl pointers in the device. 2010-04-20 11:14:30 +02:00
nvidia_texture_shader.c wined3d: Explicitly set the state handler to NULL for states with a representative. 2010-04-01 18:12:42 +02:00
palette.c wined3d: Add a separate function for palette initialization. 2010-04-13 21:13:26 +02:00
query.c wined3d: Initialization functions don't allocate. 2010-03-30 14:49:31 +02:00
resource.c wined3d: Simply inline dumpResources(). 2010-04-05 11:37:28 +02:00
shader.c wined3d: Add a FIXME for predicated shader instructions. 2010-04-08 12:26:10 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Store the depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device. 2010-04-20 11:14:42 +02:00
stateblock.c wined3d: Store the auto depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device. 2010-04-20 11:14:35 +02:00
surface.c wined3d: Store the depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device. 2010-04-20 11:14:42 +02:00
surface_base.c
surface_gdi.c wined3d: Pass the correct window to Present() in IWineGDISurfaceImpl_Flip(). 2010-04-07 13:50:19 +02:00
swapchain.c wined3d: Store the depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device. 2010-04-20 11:14:42 +02:00
swapchain_base.c
swapchain_gdi.c
texture.c
utils.c wined3d: Move A4L4 conversion to the formats table. 2010-04-14 18:00:47 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Add a separate function for rendertarget view initialization. 2010-04-13 21:13:21 +02:00
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h wined3d: Fix a GL extension prototype. 2010-04-12 11:33:28 +02:00
wined3d_main.c wined3d: Disable strict draw ordering by default. 2010-04-13 21:13:36 +02:00
wined3d_private.h wined3d: Store the depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device. 2010-04-20 11:14:42 +02:00