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Makefile.in
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arb_program_shader.c
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wined3d: Make some more ARB program functions private to the backend.
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2008-09-24 12:53:16 +02:00 |
ati_fragment_shader.c
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baseshader.c
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wined3d: Make some more GLSL functions private to the backend.
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2008-09-24 12:53:23 +02:00 |
basetexture.c
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wined3d: Remove some assumptions that PreLoad() will always bind the texture.
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2008-09-17 20:49:38 +02:00 |
clipper.c
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context.c
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wined3d: Destroy FBO entries in the context.
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2008-09-22 12:20:24 +02:00 |
cubetexture.c
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wined3d: Set the texture name at surface creation.
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2008-09-25 11:52:50 +02:00 |
device.c
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wined3d: Enable lights on the correct swapchain.
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2008-10-06 13:06:44 +02:00 |
directx.c
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wined3d: Handle texture coordinates the same way we handle other vertex attributes.
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2008-09-25 11:53:10 +02:00 |
drawprim.c
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wined3d: Handle texture coordinates the same way we handle other vertex attributes.
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2008-09-25 11:53:10 +02:00 |
glsl_shader.c
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wined3d: Make some more GLSL functions private to the backend.
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2008-09-24 12:53:23 +02:00 |
indexbuffer.c
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nvidia_texture_shader.c
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palette.c
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pixelshader.c
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wined3d: Move part of the shader instruction table to the backend.
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2008-09-24 12:53:05 +02:00 |
query.c
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resource.c
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state.c
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wined3d: Add a checkGLcall() at the end of loadTexCoords().
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2008-09-17 20:50:04 +02:00 |
stateblock.c
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surface.c
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wined3d: Split SetGlTextureDesc() up.
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2008-09-25 11:52:42 +02:00 |
surface_base.c
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surface_gdi.c
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wined3d: Split SetGlTextureDesc() up.
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2008-09-25 11:52:42 +02:00 |
swapchain.c
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wined3d: Skip copying the depth stencil if it's discarded.
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2008-09-23 12:25:18 +02:00 |
swapchain_base.c
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swapchain_gdi.c
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texture.c
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wined3d: Set the texture name at surface creation.
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2008-09-25 11:52:50 +02:00 |
utils.c
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vertexbuffer.c
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vertexdeclaration.c
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wined3d: Don't try to draw with unsupported attribute data types.
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2008-09-22 12:20:34 +02:00 |
vertexshader.c
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wined3d: Move part of the shader instruction table to the backend.
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2008-09-24 12:53:05 +02:00 |
volume.c
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wined3d: Make the debug channels more consistent.
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2008-09-17 20:49:57 +02:00 |
volumetexture.c
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wined3d: Make the debug channels more consistent.
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2008-09-17 20:49:57 +02:00 |
wined3d.spec
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wined3d_main.c
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wined3d: Make the debug channels more consistent.
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2008-09-17 20:49:57 +02:00 |
wined3d_private.h
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wined3d: Handle texture coordinates the same way we handle other vertex attributes.
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2008-09-25 11:53:10 +02:00 |
wined3d_private_types.h
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