Sweden-Number/dlls/wined3d
Henri Verbeet c5fbf98ed2 wined3d: Enable lights on the correct swapchain. 2008-10-06 13:06:44 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Make some more ARB program functions private to the backend. 2008-09-24 12:53:16 +02:00
ati_fragment_shader.c
baseshader.c wined3d: Make some more GLSL functions private to the backend. 2008-09-24 12:53:23 +02:00
basetexture.c wined3d: Remove some assumptions that PreLoad() will always bind the texture. 2008-09-17 20:49:38 +02:00
clipper.c
context.c wined3d: Destroy FBO entries in the context. 2008-09-22 12:20:24 +02:00
cubetexture.c wined3d: Set the texture name at surface creation. 2008-09-25 11:52:50 +02:00
device.c wined3d: Enable lights on the correct swapchain. 2008-10-06 13:06:44 +02:00
directx.c wined3d: Handle texture coordinates the same way we handle other vertex attributes. 2008-09-25 11:53:10 +02:00
drawprim.c wined3d: Handle texture coordinates the same way we handle other vertex attributes. 2008-09-25 11:53:10 +02:00
glsl_shader.c wined3d: Make some more GLSL functions private to the backend. 2008-09-24 12:53:23 +02:00
indexbuffer.c
nvidia_texture_shader.c
palette.c
pixelshader.c wined3d: Move part of the shader instruction table to the backend. 2008-09-24 12:53:05 +02:00
query.c
resource.c
state.c wined3d: Add a checkGLcall() at the end of loadTexCoords(). 2008-09-17 20:50:04 +02:00
stateblock.c
surface.c wined3d: Split SetGlTextureDesc() up. 2008-09-25 11:52:42 +02:00
surface_base.c
surface_gdi.c wined3d: Split SetGlTextureDesc() up. 2008-09-25 11:52:42 +02:00
swapchain.c wined3d: Skip copying the depth stencil if it's discarded. 2008-09-23 12:25:18 +02:00
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Set the texture name at surface creation. 2008-09-25 11:52:50 +02:00
utils.c
vertexbuffer.c
vertexdeclaration.c wined3d: Don't try to draw with unsupported attribute data types. 2008-09-22 12:20:34 +02:00
vertexshader.c wined3d: Move part of the shader instruction table to the backend. 2008-09-24 12:53:05 +02:00
volume.c wined3d: Make the debug channels more consistent. 2008-09-17 20:49:57 +02:00
volumetexture.c wined3d: Make the debug channels more consistent. 2008-09-17 20:49:57 +02:00
wined3d.spec
wined3d_main.c wined3d: Make the debug channels more consistent. 2008-09-17 20:49:57 +02:00
wined3d_private.h wined3d: Handle texture coordinates the same way we handle other vertex attributes. 2008-09-25 11:53:10 +02:00
wined3d_private_types.h