Henri Verbeet
c5fbf98ed2
wined3d: Enable lights on the correct swapchain.
2008-10-06 13:06:44 +02:00
Henri Verbeet
3a7fcec4d7
wined3d: Handle texture coordinates the same way we handle other vertex attributes.
2008-09-25 11:53:10 +02:00
Henri Verbeet
2c1e4602a3
wined3d: If a stage isn't mapped to a texture unit, we can't set default coordinates either.
2008-09-25 11:53:03 +02:00
Henri Verbeet
c6cd7a7717
wined3d: Properly handle the offset for compressed surfaces in IWineD3DDeviceImpl_UpdateSurface().
2008-09-25 11:52:56 +02:00
Henri Verbeet
0ee57cf142
wined3d: Set the texture name at surface creation.
...
This prevents the target from changing during the first PreLoad() call
on a surface, which would be inconvenient when attaching a surface to
a FBO for example.
2008-09-25 11:52:50 +02:00
Henri Verbeet
eaf2474003
wined3d: Split SetGlTextureDesc() up.
...
This creates a function for setting the texture name and one for
setting the texture target. The idea is that the texture target should
get set right after the surface is created, and won't change, while
generating a texture name can wait.
2008-09-25 11:52:42 +02:00
Henri Verbeet
254349fb4d
wined3d: Remove the "Wine 1.0 safety path".
2008-09-24 12:53:29 +02:00
Henri Verbeet
5ba40c3d58
wined3d: Make some more GLSL functions private to the backend.
2008-09-24 12:53:23 +02:00
Henri Verbeet
a0940051eb
wined3d: Make some more ARB program functions private to the backend.
2008-09-24 12:53:16 +02:00
Henri Verbeet
daef052daa
wined3d: atifs_shader_backend doesn't exist anymore.
2008-09-24 12:53:10 +02:00
Henri Verbeet
2e76954097
wined3d: Move part of the shader instruction table to the backend.
2008-09-24 12:53:05 +02:00
Henri Verbeet
e2bc8dfe3b
wined3d: Use shader_glsl_log() in some more places.
2008-09-23 12:25:32 +02:00
Henri Verbeet
ca28930113
wined3d: Merge pshader_hw_map2gl() and vshader_hw_map2gl().
...
This isn't the prettiest way to merge those functions, but it's a start.
2008-09-23 12:25:27 +02:00
Henri Verbeet
9d192c6251
wined3d: Skip copying the depth stencil if it's discarded.
...
This gives a small performance improvement for applications that are
smart enough to set the D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL flag, or
to create depth stencils with Discard set to TRUE.
2008-09-23 12:25:18 +02:00
Henri Verbeet
d95ae08ad4
wined3d: Get rid of the wantsDepthStencilBuffer in IWineD3DSwapChainImpl.
2008-09-23 12:25:04 +02:00
Roderick Colenbrander
0362ee3d16
wined3d: UpdateSurface should take into account the offset from the source rectangle.
2008-09-22 13:19:57 +02:00
Roderick Colenbrander
c13b3f6179
wined3d: Re-add a comment which got lost.
2008-09-22 12:20:42 +02:00
Henri Verbeet
f84680e66c
wined3d: Don't try to draw with unsupported attribute data types.
2008-09-22 12:20:34 +02:00
Henri Verbeet
3862347bce
wined3d: Fix a memory leak.
2008-09-22 12:20:28 +02:00
Henri Verbeet
76de76e508
wined3d: Destroy FBO entries in the context.
2008-09-22 12:20:24 +02:00
Henri Verbeet
459673da1a
wined3d: Make sure update_minfilter and update_magfilter are initialized.
2008-09-22 12:20:18 +02:00
Stefan Dösinger
2e6717ab79
wined3d: Initialize standalone surface parameters.
2008-09-22 12:20:13 +02:00
Allan Tong
43f2ec33bf
wined3d: Fix Geforce9 detection.
2008-09-19 12:09:57 +02:00
Henri Verbeet
45820046e8
wined3d: Create a FBO for each combination of render targets and depth stencil.
...
The main reason for this change is crappy performance for reconfiguring FBOs.
2008-09-19 11:30:00 +02:00
Henri Verbeet
3a8ab00fe1
wined3d: Get rid of context_set_depth_stencil_fbo().
...
Integrate clearing the depth stencil attachment in context_attach_depth_stencil_fbo().
2008-09-19 11:29:48 +02:00
Henri Verbeet
8f2ed870f1
wined3d: Get rid of context_set_render_target_fbo().
...
Integrate clearing the attachment in context_attach_surface_fbo().
2008-09-19 11:29:39 +02:00
Henri Verbeet
734b31e00b
wined3d: Handle drawbuffers in context_apply_fbo_state() instead of context_set_render_target_fbo().
2008-09-19 11:29:27 +02:00
Henri Verbeet
9533a5cbbf
wined3d: Split off a function for applying an attachment's filter states.
2008-09-19 11:29:18 +02:00
Henri Verbeet
a269236649
wined3d: Move FBO handling functions to context.c.
2008-09-19 11:29:13 +02:00
Henri Verbeet
9e3b9f8b41
wined3d: Add a checkGLcall() at the end of loadTexCoords().
...
To prevent GL errors in loadTexCoords from showing up in different state handlers
2008-09-17 20:50:04 +02:00
Henri Verbeet
9e955d3a28
wined3d: Make the debug channels more consistent.
2008-09-17 20:49:57 +02:00
Henri Verbeet
728932f2eb
wined3d: Don't needlessly bind the texture in PreLoad().
2008-09-17 20:49:47 +02:00
Henri Verbeet
17330c03de
wined3d: Don't assume the texture is bound in IWineD3DVolumeImpl_LoadTexture().
2008-09-17 20:49:42 +02:00
Henri Verbeet
99981f2604
wined3d: Remove some assumptions that PreLoad() will always bind the texture.
2008-09-17 20:49:38 +02:00
Henri Verbeet
53a7951230
wined3d: Clarify a comment.
2008-09-17 20:49:33 +02:00
Henri Verbeet
147ec1a1a4
wined3d: Use the internal format for renderbuffer storage.
...
Note that using GL_DEPTH_COMPONENT instead of eg. GL_DEPTH_COMPONENT24
will work, but will create a renderbuffer with the format of the
onscreen depth buffer.
2008-09-16 22:34:03 +02:00
Henri Verbeet
ad658c22b8
wined3d: IWineD3DCubeTextureImpl implements IID_IWineD3DCubeTexture, not IID_IWineD3DTexture.
2008-09-16 22:33:54 +02:00
Henri Verbeet
047e42da08
wined3d: Improve a TRACE.
2008-09-16 22:33:46 +02:00
Henri Verbeet
ee49230cd2
Make some ARB program structs and functions private to the backend.
2008-09-16 22:33:42 +02:00
Henri Verbeet
c2178eb64f
wined3d: Make some GLSL structs and functions private to the backend.
2008-09-16 22:33:35 +02:00
Roderick Colenbrander
e3e113383e
wined3d: Degrade an ERR to a TRACE.
2008-09-15 11:29:20 +02:00
Tobias Jakobi
36cf25b598
wined3d: Fix long int warnings.
2008-09-12 13:33:00 +02:00
Tobias Jakobi
6e1194f06e
wined3d: Fix SHOW_FRAME_MAKEUP debug dump code.
2008-09-12 13:30:02 +02:00
Stefan Dösinger
ae7572217d
wined3d: Some ARB code fixes.
2008-09-11 11:43:34 +02:00
Stefan Dösinger
035729ab97
wined3d: Don't disable arbfp if the pipeline replacement is in.
2008-09-11 11:43:30 +02:00
Henri Verbeet
d51ea01159
wined3d: Reset the auto depth stencil.
2008-09-10 12:05:31 +02:00
Henri Verbeet
4987ffff1f
wined3d: Correct a comment.
2008-09-10 12:03:48 +02:00
Henri Verbeet
27b8f719ca
wined3d: Fix the half pixel offset.
...
Turns out the original fix was correct for fixed function, but for the
wrong reason. The shader path was already correct. This fixes a
regresssion introduced by 932e95c111
.
2008-09-10 12:03:42 +02:00
Henri Verbeet
932e95c111
wined3d: Translate one pixel down after flipping for offscreen rendering.
2008-09-08 14:09:29 +02:00
Jeff Zaroyko
6a14bcc824
wined3d: Add missing HeapFree.
2008-09-08 12:31:43 +02:00