Sweden-Number/dlls/wined3d
Henri Verbeet 33f087c95d wined3d: Make the device parameter to wined3d_device_get_render_state() const. 2011-09-07 11:12:52 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Keep track of the current texture type for each texture unit. 2011-08-29 12:08:19 +02:00
ati_fragment_shader.c wined3d: Store currently active texture in the wined3d context. 2011-08-25 11:31:55 +02:00
buffer.c wined3d: Call glFlush after updating a buffer. 2011-08-24 11:52:06 +02:00
clipper.c
context.c wined3d: Remove a useless NULL check (Coverity). 2011-08-30 17:27:25 +02:00
device.c wined3d: Make the device parameter to wined3d_device_get_render_state() const. 2011-09-07 11:12:52 +02:00
directx.c wined3d: Don't print the GLSL info log by default on fglrx. 2011-09-05 10:56:46 +02:00
drawprim.c wined3d: Make the device parameter to drawStridedSlow() const. 2011-08-24 11:58:15 +02:00
gl_compat.c dlls: Assorted spelling fixes. 2011-08-03 14:15:50 +02:00
glsl_shader.c wined3d: Don't print the GLSL info log by default on fglrx. 2011-09-05 10:56:46 +02:00
nvidia_texture_shader.c wined3d: Store currently active texture in the wined3d context. 2011-08-25 11:31:55 +02:00
palette.c
query.c
resource.c wined3d: Rename WineD3DAdapterChangeGLRam() to adapter_adjust_memory(). 2011-08-29 12:08:20 +02:00
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Store maximum vertex attributes count. 2011-08-29 12:08:19 +02:00
stateblock.c
surface.c wined3d: Implement wined3d_surface_flip() as a blit. 2011-09-07 11:12:17 +02:00
swapchain.c ddraw: Get rid of the surface implementation switching code. 2011-08-31 19:42:52 +02:00
texture.c wined3d: Keep track of the current texture type for each texture unit. 2011-08-29 12:08:19 +02:00
utils.c wined3d: Remove unneeded address-of operators from function names. 2011-08-30 11:56:48 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Fetch currently active texture unit from the wined3d_context. 2011-08-25 11:31:55 +02:00
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Enable multisampling by default. 2011-08-26 11:28:50 +02:00
wined3d_private.h wined3d: Don't print the GLSL info log by default on fglrx. 2011-09-05 10:56:46 +02:00