Sweden-Number/dlls/wined3d
Paul Gofman 8eab6d4502 wined3d: Handle degenerate viewport Z ranges.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48104
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-20 23:03:21 +01:00
..
Makefile.in
adapter_gl.c wined3d: Add Navi 10 PCI id and device description. 2019-11-11 20:01:40 +01:00
adapter_vk.c wined3d: Make the adapter responsible for copying between buffer objects. 2019-09-24 17:32:11 +02:00
arb_program_shader.c wined3d: Store the sRGB constants as wined3d_vec4 structures. 2019-08-19 14:13:02 +02:00
ati_fragment_shader.c wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl. 2019-08-07 19:56:16 +02:00
buffer.c wined3d: Allow loading buffers mapped through system memory. 2019-09-25 21:11:32 +02:00
context.c wined3d: Create a backup context if setting the pixel format failed in wined3d_context_gl_create_wgl_ctx(). 2019-11-18 22:12:38 +01:00
cs.c wined3d: Make the adapter responsible for clearing UAVs. 2019-09-24 17:32:08 +02:00
device.c wined3d: Handle degenerate viewport Z ranges. 2019-11-20 23:03:21 +01:00
directx.c wined3d: Add Navi 10 PCI id and device description. 2019-11-11 20:01:40 +01:00
gl_compat.c wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl. 2019-08-07 19:56:16 +02:00
glsl_shader.c wined3d: Check if destination texture has GPU access in glsl_blitter_supported(). 2019-11-11 20:01:40 +01:00
nvidia_texture_shader.c wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl. 2019-08-07 19:56:16 +02:00
palette.c
query.c wined3d: Make the adapter responsible for query creation and destruction. 2019-08-15 20:17:01 +02:00
resource.c wined3d: Introduce wined3d_resource_prepare_sysmem(). 2019-08-16 10:08:52 +02:00
sampler.c wined3d: Introduce a separate structure for OpenGL sampler information. 2019-08-15 20:16:58 +02:00
shader.c wined3d: Store the sRGB constants as wined3d_vec4 structures. 2019-08-19 14:13:02 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Handle degenerate viewport Z ranges. 2019-11-20 23:03:21 +01:00
stateblock.c wined3d: Introduce wined3d_stateblock_set_light_enable(). 2019-11-15 23:25:47 +01:00
surface.c wined3d: Use software decompression for converting from compressed format. 2019-11-11 20:01:40 +01:00
swapchain.c wined3d: Move the context array from struct wined3d_swapchain to struct wined3d_swapchain_gl. 2019-08-13 11:02:50 +02:00
texture.c wined3d: Fixup alpha component in wined3d_texture_gl_upload_data(). 2019-11-13 19:53:37 +01:00
utils.c d3d11: Mind DSV flags when checking for conflicting SRV. 2019-10-31 17:39:13 +01:00
version.rc
vertexdeclaration.c wined3d: Get rid of the float16 fallback in context_update_stream_info(). 2019-08-05 18:45:03 +02:00
view.c d3d11: Mind DSV flags when checking for conflicting SRV. 2019-10-31 17:39:13 +01:00
wined3d.spec wined3d: Introduce wined3d_stateblock_set_light_enable(). 2019-11-15 23:25:47 +01:00
wined3d_gl.h wined3d: Issue texture barrier before using a texture attached to FBO. 2019-10-27 19:12:41 +01:00
wined3d_main.c wined3d: Pass a wined3d_context_gl structure to context_set_current(). 2019-08-05 18:44:55 +02:00
wined3d_private.h wined3d: Handle degenerate viewport Z ranges. 2019-11-20 23:03:21 +01:00
wined3d_vk.h