wined3d: Allow loading buffers mapped through system memory.

Fixes rendering dirt on the wind shield and GL_INVALID_OPERATION
errors in "Need For Speed Shift 2".

The test succeeds on Windows with retail Direct3D 9, but fails
with debug Direct3D 9 if selected in DirectX SDK control panel:
error code is returned from _DrawIndexedPrimitive() and the
triangle is not rendered.

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Paul Gofman 2019-09-23 17:00:30 +03:00 committed by Alexandre Julliard
parent 940c3b4896
commit df509be8c6
2 changed files with 146 additions and 2 deletions

View File

@ -26125,6 +26125,145 @@ done:
DestroyWindow(window);
}
static void test_draw_mapped_buffer(void)
{
IDirect3DVertexBuffer9 *vb;
IDirect3DIndexBuffer9 *ib;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
unsigned int i;
D3DCOLOR color;
ULONG refcount;
BOOL test_pass;
HWND window;
HRESULT hr;
void *data;
static const short indices[] = {0, 1, 2};
static const struct
{
struct vec3 position;
DWORD diffuse;
}
quad[] =
{
{{-1.0f, -1.0f, 0.1f}, 0xffff0000},
{{-1.0f, 1.0f, 0.1f}, 0xffff0000},
{{ 1.0f, 1.0f, 0.1f}, 0xffff0000},
};
static const struct
{
D3DPOOL pool;
DWORD usage;
BOOL ignore_wine_result;
}
tests[] =
{
{D3DPOOL_DEFAULT, D3DUSAGE_DYNAMIC, TRUE},
{D3DPOOL_MANAGED, 0},
{D3DPOOL_SYSTEMMEM, 0},
};
window = create_window();
ok(!!window, "Failed to create a window.\n");
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0,
D3DFMT_INDEX16, D3DPOOL_DEFAULT, &ib, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DIndexBuffer9_Lock(ib, 0, sizeof(indices), &data, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
memcpy(data, indices, sizeof(indices));
hr = IDirect3DDevice9_SetIndices(device, ib);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), tests[i].usage,
D3DFVF_XYZ | D3DFVF_DIFFUSE, tests[i].pool, &vb, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad), &data, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
memcpy(data, quad, sizeof(quad));
hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(quad[0]));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff0000ff, 1.0f, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0, 0, ARRAY_SIZE(quad), 0, 1);
ok(hr == D3D_OK, "Got unexpected hr %#x, test %u.\n", hr, i);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
color = getPixelColor(device, 160, 120);
ok(color_match(color, 0x00ff0000, 1), "Got unexpected color 0x%08x, test %u.\n", color, i);
color = getPixelColor(device, 480, 360);
ok(color_match(color, 0x000000ff, 1), "Got unexpected color 0x%08x, test %u.\n", color, i);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DVertexBuffer9_Unlock(vb);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
/* One more time now when buffer object in wined3d is already created. */
hr = IDirect3DVertexBuffer9_Lock(vb, 0, sizeof(quad), &data, D3DLOCK_DISCARD);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
memcpy(data, quad, sizeof(quad));
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff0000ff, 1.0f, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0, 0, ARRAY_SIZE(quad), 0, 1);
ok(hr == D3D_OK, "Got unexpected hr %#x, test %u.\n", hr, i);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
color = getPixelColor(device, 160, 120);
test_pass = color_match(color, 0x00ff0000, 1);
todo_wine_if(tests[i].ignore_wine_result && !test_pass)
ok(test_pass, "Got unexpected color 0x%08x, test %u.\n", color, i);
color = getPixelColor(device, 480, 360);
ok(color_match(color, 0x000000ff, 1), "Got unexpected color 0x%08x, test %u.\n", color, i);
hr = IDirect3DVertexBuffer9_Unlock(vb);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
IDirect3DVertexBuffer9_Release(vb);
}
hr = IDirect3DIndexBuffer9_Unlock(ib);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
IDirect3DIndexBuffer9_Release(ib);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
START_TEST(visual)
{
D3DADAPTER_IDENTIFIER9 identifier;
@ -26269,4 +26408,5 @@ START_TEST(visual)
test_nrm_instruction();
test_desktop_window();
test_mismatched_sample_types();
test_draw_mapped_buffer();
}

View File

@ -857,11 +857,15 @@ void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *
TRACE("buffer %p.\n", buffer);
if (buffer->resource.map_count)
if (buffer->resource.map_count && buffer->map_ptr)
{
WARN("Buffer is mapped, skipping preload.\n");
FIXME("Buffer is mapped through buffer object, not loading.\n");
return;
}
else if (buffer->resource.map_count)
{
WARN("Loading mapped buffer.\n");
}
buffer_mark_used(buffer);