Sweden-Number/dlls/wined3d
Zebediah Figura 6f6e440e08 wined3d: Introduce wined3d_stateblock_set_viewport().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-07 15:19:43 +01:00
..
Makefile.in
adapter_gl.c wined3d: Limit GLSL version to 1.30 when OpenGL 3 is not supported. 2019-10-31 17:35:14 +01:00
adapter_vk.c wined3d: Make the adapter responsible for copying between buffer objects. 2019-09-24 17:32:11 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Allow loading buffers mapped through system memory. 2019-09-25 21:11:32 +02:00
context.c d3d11: Mind DSV flags when checking for conflicting SRV. 2019-10-31 17:39:13 +01:00
cs.c wined3d: Make the adapter responsible for clearing UAVs. 2019-09-24 17:32:08 +02:00
device.c d3d11: Mind DSV flags when checking for conflicting SRV. 2019-10-31 17:39:13 +01:00
directx.c dxgi: Implement dxgi_output_TakeOwnership(). 2019-10-31 00:33:46 +01:00
gl_compat.c
glsl_shader.c wined3d: Introduce a separate use_legacy_fragment_output() helper. 2019-10-31 17:35:11 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Move the "buffer_object" field from struct wined3d_buffer_gl to struct wined3d_buffer. 2019-09-23 19:44:17 +02:00
stateblock.c wined3d: Introduce wined3d_stateblock_set_viewport(). 2019-11-07 15:19:43 +01:00
surface.c wined3d: Handle typeless formats in surface_cpu_blt(). 2019-09-24 17:32:13 +02:00
swapchain.c
texture.c wined3d: Upload 3d GL textures per-slice when conversion is involved. 2019-10-18 20:04:45 +02:00
utils.c d3d11: Mind DSV flags when checking for conflicting SRV. 2019-10-31 17:39:13 +01:00
version.rc
vertexdeclaration.c
view.c d3d11: Mind DSV flags when checking for conflicting SRV. 2019-10-31 17:39:13 +01:00
wined3d.spec wined3d: Introduce wined3d_stateblock_set_viewport(). 2019-11-07 15:19:43 +01:00
wined3d_gl.h wined3d: Issue texture barrier before using a texture attached to FBO. 2019-10-27 19:12:41 +01:00
wined3d_main.c
wined3d_private.h wined3d: Return TRUE for NULL SRV format from wined3d_dsv_srv_conflict(). 2019-11-01 17:13:57 +01:00
wined3d_vk.h