wined3d: Move the "buffer_object" field from struct wined3d_buffer_gl to struct wined3d_buffer.
We'll want to use this for Vulkan buffers as well. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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c2f0ae50b4
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179c8cc86f
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@ -4675,7 +4675,7 @@ static void wined3d_buffer_gl_destroy_object(void *object)
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struct wined3d_buffer_gl *buffer_gl = object;
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struct wined3d_context *context;
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if (buffer_gl->buffer_object)
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if (buffer_gl->b.buffer_object)
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{
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context = context_acquire(buffer_gl->b.resource.device, NULL, 0);
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wined3d_buffer_gl_destroy_buffer_object(buffer_gl, wined3d_context_gl(context));
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@ -135,7 +135,7 @@ void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD loc
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/* Context activation is done by the caller. */
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static void wined3d_buffer_gl_bind(struct wined3d_buffer_gl *buffer_gl, struct wined3d_context_gl *context_gl)
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{
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wined3d_context_gl_bind_bo(context_gl, buffer_gl->buffer_type_hint, buffer_gl->buffer_object);
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wined3d_context_gl_bind_bo(context_gl, buffer_gl->buffer_type_hint, buffer_gl->b.buffer_object);
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}
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/* Context activation is done by the caller. */
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@ -144,8 +144,9 @@ void wined3d_buffer_gl_destroy_buffer_object(struct wined3d_buffer_gl *buffer_gl
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{
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const struct wined3d_gl_info *gl_info = context_gl->gl_info;
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struct wined3d_resource *resource = &buffer_gl->b.resource;
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GLuint bo;
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if (!buffer_gl->buffer_object)
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if (!buffer_gl->b.buffer_object)
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return;
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/* The stream source state handler might have read the memory of the
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@ -182,9 +183,10 @@ void wined3d_buffer_gl_destroy_buffer_object(struct wined3d_buffer_gl *buffer_gl
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}
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}
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GL_EXTCALL(glDeleteBuffers(1, &buffer_gl->buffer_object));
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bo = buffer_gl->b.buffer_object;
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GL_EXTCALL(glDeleteBuffers(1, &bo));
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checkGLcall("glDeleteBuffers");
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buffer_gl->buffer_object = 0;
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buffer_gl->b.buffer_object = 0;
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if (buffer_gl->b.fence)
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{
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@ -201,6 +203,7 @@ static BOOL wined3d_buffer_gl_create_buffer_object(struct wined3d_buffer_gl *buf
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const struct wined3d_gl_info *gl_info = context_gl->gl_info;
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GLenum gl_usage = GL_STATIC_DRAW;
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GLenum error;
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GLuint bo;
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TRACE("Creating an OpenGL buffer object for wined3d buffer %p with usage %s.\n",
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buffer_gl, debug_d3dusage(buffer_gl->b.resource.usage));
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@ -218,9 +221,10 @@ static BOOL wined3d_buffer_gl_create_buffer_object(struct wined3d_buffer_gl *buf
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* to be verified to check if the rhw and color values are in the correct
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* format. */
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GL_EXTCALL(glGenBuffers(1, &buffer_gl->buffer_object));
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GL_EXTCALL(glGenBuffers(1, &bo));
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buffer_gl->b.buffer_object = bo;
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error = gl_info->gl_ops.gl.p_glGetError();
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if (!buffer_gl->buffer_object || error != GL_NO_ERROR)
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if (!buffer_gl->b.buffer_object || error != GL_NO_ERROR)
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{
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ERR("Failed to create a BO with error %s (%#x).\n", debug_glerror(error), error);
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goto fail;
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@ -678,7 +682,7 @@ DWORD wined3d_buffer_get_memory(struct wined3d_buffer *buffer,
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if (locations & WINED3D_LOCATION_BUFFER)
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{
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data->buffer_object = wined3d_buffer_gl(buffer)->buffer_object;
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data->buffer_object = buffer->buffer_object;
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data->addr = NULL;
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return WINED3D_LOCATION_BUFFER;
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}
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@ -701,7 +705,7 @@ static void buffer_unload(struct wined3d_resource *resource)
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TRACE("buffer %p.\n", buffer);
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if (wined3d_buffer_gl(buffer)->buffer_object)
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if (buffer->buffer_object)
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{
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struct wined3d_context *context;
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@ -969,7 +973,7 @@ static HRESULT wined3d_buffer_gl_map(struct wined3d_buffer_gl *buffer_gl,
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count = ++buffer_gl->b.resource.map_count;
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if (buffer_gl->buffer_object)
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if (buffer_gl->b.buffer_object)
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{
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unsigned int dirty_offset = offset, dirty_size = size;
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@ -1466,7 +1470,7 @@ static BOOL wined3d_buffer_gl_prepare_location(struct wined3d_buffer *buffer,
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return wined3d_resource_prepare_sysmem(&buffer->resource);
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case WINED3D_LOCATION_BUFFER:
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if (buffer_gl->buffer_object)
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if (buffer->buffer_object)
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return TRUE;
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if (!(buffer->flags & WINED3D_BUFFER_USE_BO))
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@ -4339,7 +4339,7 @@ void dispatch_compute(struct wined3d_device *device, const struct wined3d_state
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const struct wined3d_indirect_dispatch_parameters *indirect = ¶meters->u.indirect;
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struct wined3d_buffer *buffer = indirect->buffer;
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GL_EXTCALL(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, wined3d_buffer_gl(buffer)->buffer_object));
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GL_EXTCALL(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, buffer->buffer_object));
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GL_EXTCALL(glDispatchComputeIndirect((GLintptr)indirect->offset));
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GL_EXTCALL(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0));
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}
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@ -4732,7 +4732,7 @@ static void wined3d_context_gl_draw_indirect(struct wined3d_context_gl *context_
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return;
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}
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GL_EXTCALL(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, wined3d_buffer_gl(buffer)->buffer_object));
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GL_EXTCALL(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, buffer->buffer_object));
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offset = (void *)(GLintptr)parameters->offset;
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if (idx_size)
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@ -4898,7 +4898,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
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if (parameters->indexed)
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{
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struct wined3d_buffer *index_buffer = state->index_buffer;
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if (!wined3d_buffer_gl(index_buffer)->buffer_object || !stream_info->all_vbo)
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if (!index_buffer->buffer_object || !stream_info->all_vbo)
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{
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idx_data = index_buffer->resource.heap_memory;
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}
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@ -4292,16 +4292,12 @@ static void indexbuffer(struct wined3d_context *context, const struct wined3d_st
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{
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const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info;
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const struct wined3d_stream_info *stream_info = &context->stream_info;
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const struct wined3d_buffer *ib = state->index_buffer;
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if (!state->index_buffer || !stream_info->all_vbo)
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{
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if (!ib || !stream_info->all_vbo)
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GL_EXTCALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
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}
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else
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{
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struct wined3d_buffer_gl *ib = wined3d_buffer_gl(state->index_buffer);
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GL_EXTCALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib->buffer_object));
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}
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}
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static void depth_clip(const struct wined3d_rasterizer_state *r, const struct wined3d_gl_info *gl_info)
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@ -4400,8 +4396,7 @@ static void state_cb(struct wined3d_context *context, const struct wined3d_state
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for (i = 0; i < count; ++i)
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{
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buffer = state->cb[shader_type][i];
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GL_EXTCALL(glBindBufferBase(GL_UNIFORM_BUFFER, base + i,
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buffer ? wined3d_buffer_gl(buffer)->buffer_object : 0));
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GL_EXTCALL(glBindBufferBase(GL_UNIFORM_BUFFER, base + i, buffer ? buffer->buffer_object : 0));
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}
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checkGLcall("bind constant buffers");
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}
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@ -4473,8 +4468,7 @@ static void state_so(struct wined3d_context *context, const struct wined3d_state
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offset = 0;
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}
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size = buffer->resource.size - offset;
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GL_EXTCALL(glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, i,
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wined3d_buffer_gl(buffer)->buffer_object, offset, size));
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GL_EXTCALL(glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, i, buffer->buffer_object, offset, size));
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}
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checkGLcall("bind transform feedback buffers");
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}
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@ -275,14 +275,13 @@ static void create_buffer_texture(struct wined3d_gl_view *view, struct wined3d_c
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if (gl_info->supported[ARB_TEXTURE_BUFFER_RANGE])
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{
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GL_EXTCALL(glTexBufferRange(GL_TEXTURE_BUFFER, view_format_gl->internal,
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wined3d_buffer_gl(buffer)->buffer_object, offset, size));
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buffer->buffer_object, offset, size));
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}
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else
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{
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if (offset || size != buffer->resource.size)
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FIXME("OpenGL implementation does not support ARB_texture_buffer_range.\n");
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GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER, view_format_gl->internal,
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wined3d_buffer_gl(buffer)->buffer_object));
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GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER, view_format_gl->internal, buffer->buffer_object));
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}
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checkGLcall("Create buffer texture");
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@ -1033,7 +1032,7 @@ void wined3d_unordered_access_view_clear_uint(struct wined3d_unordered_access_vi
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wined3d_unordered_access_view_invalidate_location(view, ~WINED3D_LOCATION_BUFFER);
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get_buffer_view_range(&buffer_gl->b, &view->desc, &format->f, &offset, &size);
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wined3d_context_gl_bind_bo(context_gl, buffer_gl->buffer_type_hint, buffer_gl->buffer_object);
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wined3d_context_gl_bind_bo(context_gl, buffer_gl->buffer_type_hint, buffer_gl->b.buffer_object);
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GL_EXTCALL(glClearBufferSubData(buffer_gl->buffer_type_hint, format->internal,
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offset, size, format->format, format->type, clear_value));
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checkGLcall("clear unordered access view");
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@ -4176,6 +4176,7 @@ struct wined3d_buffer
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DWORD flags;
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DWORD locations;
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void *map_ptr;
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uintptr_t buffer_object;
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struct wined3d_map_range *maps;
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SIZE_T maps_size, modified_areas;
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@ -4216,7 +4217,6 @@ struct wined3d_buffer_gl
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{
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struct wined3d_buffer b;
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GLuint buffer_object;
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GLenum buffer_object_usage;
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GLenum buffer_type_hint;
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};
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