Sweden-Number/dlls/wined3d
Sveinar Søpler ad907fd12e wined3d: Add GPU information for the NVIDIA RTX series.
Signed-off-by: Sveinar Søpler <cybermax@dexter.no>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-29 21:26:34 +01:00
..
Makefile.in wined3d: Move OpenGL initialisation code to adapter_gl.c. 2018-08-17 18:47:00 +02:00
adapter_gl.c wined3d: Add GPU information for the NVIDIA RTX series. 2019-03-29 21:26:34 +01:00
arb_program_shader.c wined3d: Pass wined3d_adapter to fragment_pipe->get_caps(). 2019-03-29 21:24:01 +01:00
ati_fragment_shader.c wined3d: Pass wined3d_adapter to fragment_pipe->get_caps(). 2019-03-29 21:24:01 +01:00
buffer.c wined3d: Invalidate _SYSMEM location when mapping opengl buffer. 2019-02-13 19:45:24 +01:00
context.c wined3d: Move pixel formats to wined3d_adapter_gl. 2019-03-29 00:20:47 +01:00
cs.c wined3d: Pass swap interval to swapchain ops. 2019-03-18 16:52:14 +01:00
device.c wined3d: Pass context to vp_free() and free_private(). 2019-03-26 20:35:55 +01:00
directx.c wined3d: Add GPU information for the NVIDIA RTX series. 2019-03-29 21:26:34 +01:00
gl_compat.c
glsl_shader.c wined3d: Pass wined3d_adapter to fragment_pipe->get_caps(). 2019-03-29 21:24:01 +01:00
nvidia_texture_shader.c wined3d: Pass wined3d_adapter to fragment_pipe->get_caps(). 2019-03-29 21:24:01 +01:00
palette.c wined3d: Execute all CS commands before setting palette entries. 2019-01-14 17:25:49 +01:00
query.c wined3d: Implement WINED3D_QUERY_TYPE_SO_STATISTICS. 2018-11-21 17:06:42 +01:00
resource.c wined3d: Introduce general helper function to get sample count for resource. 2019-03-04 19:34:46 +01:00
sampler.c wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl. 2018-10-30 10:53:59 +01:00
shader.c wined3d: Pass wined3d_adapter to fragment_pipe->get_caps(). 2019-03-29 21:24:01 +01:00
shader_sm1.c
shader_sm4.c wined3d: Export wined3d_extract_shader_input_signature_from_dxbc(). 2019-02-12 23:02:28 +01:00
state.c wined3d: Pass wined3d_adapter to fragment_pipe->get_caps(). 2019-03-29 21:24:01 +01:00
stateblock.c wined3d: Clean up lights in wined3d_stateblock_cleanup(). 2019-03-25 15:56:25 +01:00
surface.c wined3d: Also update the "src_texture_gl" pointer when using a staging texture in the blitter. 2019-03-27 22:09:04 +01:00
swapchain.c wined3d: Pass swap interval to swapchain ops. 2019-03-18 16:52:14 +01:00
texture.c wined3d: Adjust video memory when resizing swapchain buffers. 2019-03-25 15:56:28 +01:00
utils.c wined3d: Pass wined3d_adapter to fragment_pipe->get_caps(). 2019-03-29 21:24:01 +01:00
version.rc
vertexdeclaration.c wined3d: Rename MAX_STREAMS to WINED3D_MAX_STREAMS. 2019-02-22 12:26:16 +01:00
view.c wined3d: Introduce a separate structure for OpenGL shader resource view information. 2018-11-13 20:54:28 +01:00
wined3d.spec wined3d: Export wined3d_extract_shader_input_signature_from_dxbc(). 2019-02-12 23:02:28 +01:00
wined3d_gl.h wined3d: Add driver and device UUIDs to adapter identifiers. 2019-03-12 20:31:33 +01:00
wined3d_main.c wined3d: Rename ShaderBackend registry setting to shader_backend. 2019-02-28 21:37:30 +01:00
wined3d_private.h wined3d: Add GPU information for the NVIDIA RTX series. 2019-03-29 21:26:34 +01:00