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Makefile.in
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wined3d: Move OpenGL initialisation code to adapter_gl.c.
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2018-08-17 18:47:00 +02:00 |
adapter_gl.c
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wined3d: Add GPU information for the NVIDIA RTX series.
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2019-03-29 21:26:34 +01:00 |
arb_program_shader.c
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wined3d: Pass wined3d_adapter to fragment_pipe->get_caps().
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2019-03-29 21:24:01 +01:00 |
ati_fragment_shader.c
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wined3d: Pass wined3d_adapter to fragment_pipe->get_caps().
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2019-03-29 21:24:01 +01:00 |
buffer.c
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wined3d: Invalidate _SYSMEM location when mapping opengl buffer.
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2019-02-13 19:45:24 +01:00 |
context.c
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wined3d: Move pixel formats to wined3d_adapter_gl.
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2019-03-29 00:20:47 +01:00 |
cs.c
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wined3d: Pass swap interval to swapchain ops.
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2019-03-18 16:52:14 +01:00 |
device.c
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wined3d: Pass context to vp_free() and free_private().
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2019-03-26 20:35:55 +01:00 |
directx.c
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wined3d: Add GPU information for the NVIDIA RTX series.
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2019-03-29 21:26:34 +01:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Pass wined3d_adapter to fragment_pipe->get_caps().
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2019-03-29 21:24:01 +01:00 |
nvidia_texture_shader.c
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wined3d: Pass wined3d_adapter to fragment_pipe->get_caps().
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2019-03-29 21:24:01 +01:00 |
palette.c
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wined3d: Execute all CS commands before setting palette entries.
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2019-01-14 17:25:49 +01:00 |
query.c
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wined3d: Implement WINED3D_QUERY_TYPE_SO_STATISTICS.
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2018-11-21 17:06:42 +01:00 |
resource.c
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wined3d: Introduce general helper function to get sample count for resource.
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2019-03-04 19:34:46 +01:00 |
sampler.c
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wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
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2018-10-30 10:53:59 +01:00 |
shader.c
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wined3d: Pass wined3d_adapter to fragment_pipe->get_caps().
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2019-03-29 21:24:01 +01:00 |
shader_sm1.c
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…
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shader_sm4.c
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wined3d: Export wined3d_extract_shader_input_signature_from_dxbc().
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2019-02-12 23:02:28 +01:00 |
state.c
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wined3d: Pass wined3d_adapter to fragment_pipe->get_caps().
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2019-03-29 21:24:01 +01:00 |
stateblock.c
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wined3d: Clean up lights in wined3d_stateblock_cleanup().
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2019-03-25 15:56:25 +01:00 |
surface.c
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wined3d: Also update the "src_texture_gl" pointer when using a staging texture in the blitter.
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2019-03-27 22:09:04 +01:00 |
swapchain.c
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wined3d: Pass swap interval to swapchain ops.
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2019-03-18 16:52:14 +01:00 |
texture.c
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wined3d: Adjust video memory when resizing swapchain buffers.
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2019-03-25 15:56:28 +01:00 |
utils.c
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wined3d: Pass wined3d_adapter to fragment_pipe->get_caps().
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2019-03-29 21:24:01 +01:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Rename MAX_STREAMS to WINED3D_MAX_STREAMS.
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2019-02-22 12:26:16 +01:00 |
view.c
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wined3d: Introduce a separate structure for OpenGL shader resource view information.
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2018-11-13 20:54:28 +01:00 |
wined3d.spec
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wined3d: Export wined3d_extract_shader_input_signature_from_dxbc().
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2019-02-12 23:02:28 +01:00 |
wined3d_gl.h
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wined3d: Add driver and device UUIDs to adapter identifiers.
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2019-03-12 20:31:33 +01:00 |
wined3d_main.c
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wined3d: Rename ShaderBackend registry setting to shader_backend.
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2019-02-28 21:37:30 +01:00 |
wined3d_private.h
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wined3d: Add GPU information for the NVIDIA RTX series.
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2019-03-29 21:26:34 +01:00 |