..
Makefile.in
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
adapter_gl.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
adapter_vk.c
wined3d: Try to load winevulkan.dll instead of vulkan-1.dll.
2022-03-14 12:47:40 +01:00
arb_program_shader.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
ati_fragment_shader.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
buffer.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
context.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
context_gl.c
wined3d: Prevent buildup of retired OpenGL buffer objects' memory.
2022-03-11 19:23:28 +01:00
context_vk.c
wined3d: Implement event queries using Vulkan events.
2022-03-07 20:33:00 +01:00
cs.c
wined3d: Rename resource_acquire to resource_reference.
2022-03-11 19:23:28 +01:00
device.c
wined3d: Trace GL buffer object creation more accurately.
2022-03-11 19:23:28 +01:00
directx.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
gl_compat.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
glsl_shader.c
wined3d: Use list_empty() in shader_glsl_destroy().
2022-03-11 19:23:28 +01:00
nvidia_texture_shader.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
palette.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
query.c
wined3d: Implement event queries using Vulkan events.
2022-03-07 20:33:00 +01:00
resource.c
wined3d: Rename resource_acquire to resource_reference.
2022-03-11 19:23:28 +01:00
sampler.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
shader.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
shader_sm1.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
shader_sm4.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
shader_spirv.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
state.c
wined3d: Fix typo in WARN() message.
2022-03-03 18:59:24 +01:00
stateblock.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
surface.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
swapchain.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
texture.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
utils.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
version.rc
…
vertexdeclaration.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
view.c
wined3d: Use the bundled vkd3d and build with msvcrt.
2022-03-03 10:07:16 +01:00
wined3d.spec
wined3d: Export all the vkd3d functions.
2022-03-03 10:07:16 +01:00
wined3d_gl.h
wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format.
2021-12-17 18:33:57 +01:00
wined3d_main.c
wined3d: Allow changing settings using a new WINE_D3D_CONFIG environment variable.
2022-03-09 20:54:17 +01:00
wined3d_private.h
wined3d: Only use __builtin_popcount in PE builds.
2022-03-14 11:26:22 +01:00
wined3d_shaders.h
wined3d: Implement UAV clears on the Vulkan backend.
2021-10-06 20:29:35 +02:00
wined3d_vk.h
wined3d: Make use of VK_EXT_host_query_reset if available.
2021-08-03 23:41:05 +02:00