wined3d: Use list_empty() in shader_glsl_destroy().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -10818,7 +10818,7 @@ static void shader_glsl_destroy(struct wined3d_shader *shader)
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TRACE("Deleting linked programs.\n");
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linked_programs = &shader->linked_programs;
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if (linked_programs->next)
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if (!list_empty(linked_programs))
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{
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struct glsl_shader_prog_link *entry, *entry2;
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UINT i;
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