wined3d: Use list_empty() in shader_glsl_destroy().

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2022-03-10 19:56:44 -06:00 committed by Alexandre Julliard
parent a37b16e4af
commit 32799848e3
1 changed files with 1 additions and 1 deletions

View File

@ -10818,7 +10818,7 @@ static void shader_glsl_destroy(struct wined3d_shader *shader)
TRACE("Deleting linked programs.\n");
linked_programs = &shader->linked_programs;
if (linked_programs->next)
if (!list_empty(linked_programs))
{
struct glsl_shader_prog_link *entry, *entry2;
UINT i;