d3d11: Report support for ConstantBufferPartialUpdate.

Microsoft is not exactly clear what this means, but it seems likely it refers to
the ability to bind a range of a constant buffer [i.e. with
ID3D11DeviceContext::*SetConstantBuffers1()] rather than the whole buffer.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2022-03-10 19:22:46 -06:00 committed by Alexandre Julliard
parent 1ca215ea04
commit a37b16e4af
1 changed files with 1 additions and 1 deletions

View File

@ -4087,7 +4087,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device2
options->FlagsForUpdateAndCopySeenByDriver = FALSE;
options->ClearView = FALSE;
options->CopyWithOverlap = FALSE;
options->ConstantBufferPartialUpdate = FALSE;
options->ConstantBufferPartialUpdate = TRUE;
options->ConstantBufferOffsetting = TRUE;
options->MapNoOverwriteOnDynamicConstantBuffer = TRUE;
options->MapNoOverwriteOnDynamicBufferSRV = TRUE;