d3d11: Report support for ConstantBufferPartialUpdate.
Microsoft is not exactly clear what this means, but it seems likely it refers to the ability to bind a range of a constant buffer [i.e. with ID3D11DeviceContext::*SetConstantBuffers1()] rather than the whole buffer. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4087,7 +4087,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device2
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options->FlagsForUpdateAndCopySeenByDriver = FALSE;
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options->ClearView = FALSE;
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options->CopyWithOverlap = FALSE;
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options->ConstantBufferPartialUpdate = FALSE;
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options->ConstantBufferPartialUpdate = TRUE;
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options->ConstantBufferOffsetting = TRUE;
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options->MapNoOverwriteOnDynamicConstantBuffer = TRUE;
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options->MapNoOverwriteOnDynamicBufferSRV = TRUE;
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