Sweden-Number/dlls/wined3d
Henri Verbeet 9083addc6a wined3d: Get resource info from the rendertarget view in draw_primitive().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-07 13:22:28 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Get resource info from the texture in arbfp_blit_surface(). 2016-03-04 18:42:08 +09:00
ati_fragment_shader.c
buffer.c
context.c wined3d: Get resource info from the texture in context_setup_target(). 2016-03-07 13:22:21 +09:00
cs.c
device.c wined3d: Get resource info from the rendertarget view in device_clear_render_targets(). 2016-03-07 13:22:26 +09:00
directx.c wined3d: Add support for WINED3DFMT_R11G11B10_FLOAT format. 2016-03-03 22:29:06 +09:00
drawprim.c wined3d: Get resource info from the rendertarget view in draw_primitive(). 2016-03-07 13:22:28 +09:00
gl_compat.c
glsl_shader.c wined3d: Add a setting to check relative addressing indices when accessing uniforms. 2016-03-02 23:30:48 +09:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Simplify FBO cleanup on resource destruction. 2016-02-24 10:32:33 +09:00
sampler.c wined3d: Ignore wined3d_sampler_desc.srgb_decode if WINED3D_SRGB_READ_WRITE_CONTROL is not set. 2016-02-12 23:07:28 +09:00
shader.c wined3d: Add shader limits for SM5. 2016-02-18 01:17:26 +09:00
shader_sm1.c wined3d: Use a wined3d_string_buffer to dump the intermediate shader code. 2016-02-13 13:21:53 +09:00
shader_sm4.c wined3d: Fix SM4 pixel shader output registers mapping. 2016-03-02 23:30:31 +09:00
state.c wined3d: Bind default sampler object when setting sampler state with no texture. 2016-02-24 10:31:57 +09:00
stateblock.c
surface.c wined3d: Merge surface_remove_pbo() and wined3d_volume_free_pbo(). 2016-03-03 13:00:48 +09:00
swapchain.c wined3d: Avoid surface_from_resource() in swapchain_gl_frontbuffer_updated(). 2016-03-03 13:00:47 +09:00
texture.c wined3d: Use SetRectEmpty() instead of open coding it. 2016-03-03 22:29:02 +09:00
utils.c wined3d: Add support for WINED3DFMT_R11G11B10_FLOAT format. 2016-03-03 22:29:06 +09:00
version.rc
vertexdeclaration.c
view.c ddraw: Use wined3d_rendertarget_view_create_from_sub_resource() in ddraw_surface_get_rendertarget_view(). 2016-02-04 14:41:44 +09:00
volume.c wined3d: Call wined3d_texture_set_dirty() in wined3d_volume_invalidate_location(). 2016-03-04 18:42:09 +09:00
wined3d.spec d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_3d_GetLevelDesc(). 2016-03-03 13:00:47 +09:00
wined3d_gl.h wined3d: Add support for WINED3DFMT_R11G11B10_FLOAT format. 2016-03-03 22:29:06 +09:00
wined3d_main.c wined3d: Add a setting to check relative addressing indices when accessing uniforms. 2016-03-02 23:30:48 +09:00
wined3d_private.h wined3d: Merge surface_remove_pbo() and wined3d_volume_free_pbo(). 2016-03-03 13:00:48 +09:00