Sweden-Number/dlls/d3d8
Henri Verbeet a5214c306f wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
..
tests d3d8: Remove trailing spaces. 2009-08-31 12:41:21 +02:00
Makefile.in d3d8: Get rid of resource.c. 2009-03-23 14:08:03 +01:00
cubetexture.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
d3d8.spec d3d8: Better stub for ValidateVertexShader + tests. 2006-09-11 11:29:56 +02:00
d3d8_main.c d3d8: Remove trailing spaces. 2009-08-31 12:41:21 +02:00
d3d8_private.h wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
device.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
directx.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
indexbuffer.c d3d8: Use a wined3d cs for wined3d locking. 2009-08-25 11:12:17 +02:00
pixelshader.c d3d8: Use a wined3d cs for wined3d locking. 2009-08-25 11:12:17 +02:00
stateblock.c d3d8: Use a wined3d cs for wined3d locking. 2009-08-25 11:12:17 +02:00
surface.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
swapchain.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
texture.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
version.rc Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
vertexbuffer.c d3d8: Use a wined3d cs for wined3d locking. 2009-08-25 11:12:17 +02:00
vertexdeclaration.c d3d8: Use a wined3d cs for wined3d locking. 2009-08-25 11:12:17 +02:00
vertexshader.c d3d8: Use a wined3d cs for wined3d locking. 2009-08-25 11:12:17 +02:00
volume.c d3d8: Use a wined3d cs for wined3d locking. 2009-08-25 11:12:17 +02:00
volumetexture.c d3d8: Use a wined3d cs for wined3d locking. 2009-08-25 11:12:17 +02:00