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Makefile.in
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wined3d: Merge drawprim.c into context.c.
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2018-02-26 16:40:22 +01:00 |
arb_program_shader.c
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wined3d: Explicitly calculate the sub-resource level in arbfp_blitter_blit().
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2018-02-26 11:40:33 +01:00 |
ati_fragment_shader.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
buffer.c
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wined3d: Introduce separate read and write resource map flags.
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2018-02-19 13:43:52 +01:00 |
context.c
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wined3d: Try harder to reacquire context.
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2018-02-27 18:21:01 +01:00 |
cs.c
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wined3d: Limit number of supported render targets to 8.
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2018-02-26 16:40:23 +01:00 |
device.c
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wined3d: Explicitly calculate the sub-resource level in device_clear_render_targets().
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2018-02-27 10:28:12 +01:00 |
directx.c
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wined3d: Limit number of supported render targets to 8.
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2018-02-26 16:40:23 +01:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
nvidia_texture_shader.c
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…
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palette.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
query.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
resource.c
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wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W.
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2018-02-19 13:43:52 +01:00 |
sampler.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
shader.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
shader_sm1.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
shader_sm4.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
state.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
stateblock.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
surface.c
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wined3d: Explicitly calculate the sub-resource level in surface_load_fb_texture().
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2018-02-28 17:24:38 +01:00 |
swapchain.c
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dxgi: Translate swap effects in dxgi_factory_CreateSwapChainForHwnd().
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2018-02-15 08:02:14 +01:00 |
texture.c
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wined3d: Use wined3d_texture_get_sub_resource_target() in surface_load_fb_texture().
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2018-02-22 09:43:26 +01:00 |
utils.c
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wined3d: Terminate long debug strings with ellipsis.
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2018-02-27 18:21:01 +01:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
view.c
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wined3d: Use the global memory allocation helpers.
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2018-02-14 09:06:58 +01:00 |
wined3d.spec
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wined3d: Get rid of legacy mipmap autogeneration support.
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2018-02-14 20:37:55 +01:00 |
wined3d_gl.h
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wined3d: Get rid of legacy mipmap autogeneration support.
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2018-02-14 20:37:55 +01:00 |
wined3d_main.c
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wined3d: Use multisample textures by default.
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2018-02-23 19:24:02 +01:00 |
wined3d_private.h
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wined3d: Do not allocate framebuffer state structures dynamically.
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2018-02-27 18:21:01 +01:00 |