.. |
Makefile.in
|
…
|
|
adapter_gl.c
|
wined3d: Add GPU information for NVIDIA GT 1030.
|
2021-06-10 20:46:58 +02:00 |
adapter_vk.c
|
wined3d: Do not use a staging buffer if discarding a mappable buffer in adapter_vk_copy_bo_address().
|
2021-06-22 17:57:47 +02:00 |
arb_program_shader.c
|
wined3d: Use wined3d_mask_from_size() in arbfp_blitter_blit().
|
2021-06-25 22:48:48 +02:00 |
ati_fragment_shader.c
|
wined3d: Rename gen_ffp_frag_op().
|
2021-06-01 21:24:46 +02:00 |
buffer.c
|
wined3d: Return the map pitch in wined3d_device_context_map().
|
2021-06-25 22:48:47 +02:00 |
context.c
|
wined3d: Handle WINED3D_LOCATION_DISCARDED in wined3d_buffer_get_memory().
|
2021-06-22 17:57:47 +02:00 |
context_gl.c
|
wined3d: Use wined3d_mask_from_size() in find_draw_buffers_mask().
|
2021-06-25 22:48:48 +02:00 |
context_vk.c
|
…
|
|
cs.c
|
wined3d: Only invalidate valid state IDs in wined3d_cs_exec_reset_state().
|
2021-06-25 22:48:48 +02:00 |
device.c
|
wined3d: Move box validation to wined3d_device_context_map().
|
2021-06-28 19:43:28 +02:00 |
directx.c
|
wined3d: Add GPU information for NVIDIA GT 1030.
|
2021-06-10 20:46:58 +02:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Use wined3d_mask_from_size() in glsl_blitter_blit().
|
2021-06-25 22:48:48 +02:00 |
nvidia_texture_shader.c
|
…
|
|
palette.c
|
…
|
|
query.c
|
…
|
|
resource.c
|
wined3d: Pass a wined3d_resource and sub-resource index to wined3d_texture_check_box_dimensions().
|
2021-06-28 19:43:28 +02:00 |
sampler.c
|
…
|
|
shader.c
|
wined3d: Don't pass the swizzle map to find_vs_compile_args() separately.
|
2021-06-01 21:24:54 +02:00 |
shader_sm1.c
|
…
|
|
shader_sm4.c
|
…
|
|
shader_spirv.c
|
…
|
|
state.c
|
wined3d: Don't skip FFP vertex pipeline state handlers when STATE_VDECL is dirty.
|
2021-06-01 21:24:42 +02:00 |
stateblock.c
|
…
|
|
surface.c
|
wined3d: Introduce wined3d_mask_from_size().
|
2021-06-07 21:24:23 +02:00 |
swapchain.c
|
wined3d: Allow zero width/height for fullscreen swapchains as well in wined3d_swapchain_resize_buffers().
|
2021-05-27 21:25:31 +02:00 |
texture.c
|
wined3d: Move box validation to wined3d_device_context_map().
|
2021-06-28 19:43:28 +02:00 |
utils.c
|
wined3d: Add decompression information for BC4_UNORM.
|
2021-06-22 17:57:47 +02:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
…
|
|
view.c
|
wined3d: Factor out wined3d_buffer_copy_bo_address().
|
2021-06-22 17:57:47 +02:00 |
wined3d.spec
|
d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat().
|
2021-06-07 21:24:29 +02:00 |
wined3d_gl.h
|
…
|
|
wined3d_main.c
|
…
|
|
wined3d_private.h
|
wined3d: Pass a wined3d_resource and sub-resource index to wined3d_texture_check_box_dimensions().
|
2021-06-28 19:43:28 +02:00 |
wined3d_vk.h
|
…
|
|