wined3d: Use wined3d_mask_from_size() in find_draw_buffers_mask().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3310,7 +3310,7 @@ static uint32_t find_draw_buffers_mask(const struct wined3d_context_gl *context_
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return context_generate_rt_mask_from_resource(rts[0]->resource);
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rt_mask = ps ? ps->reg_maps.rt_mask : 1;
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rt_mask &= (1u << gl_info->limits.buffers) - 1;
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rt_mask &= wined3d_mask_from_size(gl_info->limits.buffers);
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if (state->blend_state && state->blend_state->dual_source)
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rt_mask = 1;
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