wined3d: Pass a wined3d_resource and sub-resource index to wined3d_texture_check_box_dimensions().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4608,7 +4608,7 @@ HRESULT CDECL wined3d_device_context_copy_sub_resource_region(struct wined3d_dev
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wined3d_box_set(&b, 0, 0, min(src_w, dst_w), min(src_h, dst_h), 0, min(src_d, dst_d));
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src_box = &b;
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}
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else if (FAILED(wined3d_texture_check_box_dimensions(src_texture, src_level, src_box)))
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else if (FAILED(wined3d_resource_check_box_dimensions(src_resource, src_sub_resource_idx, src_box)))
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{
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WARN("Invalid source box %s.\n", debug_box(src_box));
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return WINED3DERR_INVALIDCALL;
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@ -4631,8 +4631,7 @@ HRESULT CDECL wined3d_device_context_copy_sub_resource_region(struct wined3d_dev
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dst_y + (src_row_count * dst_resource->format->block_height),
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dst_z, dst_z + (src_box->back - src_box->front));
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}
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if (FAILED(wined3d_texture_check_box_dimensions(dst_texture,
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dst_sub_resource_idx % dst_texture->level_count, &dst_box)))
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if (FAILED(wined3d_resource_check_box_dimensions(dst_resource, dst_sub_resource_idx, &dst_box)))
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{
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WARN("Invalid destination box %s.\n", debug_box(&dst_box));
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return WINED3DERR_INVALIDCALL;
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@ -4760,11 +4759,9 @@ HRESULT CDECL wined3d_device_context_clear_rendertarget_view(struct wined3d_devi
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else
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{
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struct wined3d_box b = {rect->left, rect->top, rect->right, rect->bottom, 0, 1};
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struct wined3d_texture *texture = texture_from_resource(view->resource);
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HRESULT hr;
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if (FAILED(hr = wined3d_texture_check_box_dimensions(texture,
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view->sub_resource_idx % texture->level_count, &b)))
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if (FAILED(hr = wined3d_resource_check_box_dimensions(resource, view->sub_resource_idx, &b)))
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return hr;
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}
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@ -501,6 +501,44 @@ unsigned int wined3d_resource_get_sample_count(const struct wined3d_resource *re
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return resource->multisample_type;
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}
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HRESULT wined3d_resource_check_box_dimensions(struct wined3d_resource *resource,
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unsigned int sub_resource_idx, const struct wined3d_box *box)
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{
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const struct wined3d_format *format = resource->format;
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struct wined3d_sub_resource_desc desc;
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unsigned int width_mask, height_mask;
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wined3d_resource_get_sub_resource_desc(resource, sub_resource_idx, &desc);
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if (box->left >= box->right || box->right > desc.width
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|| box->top >= box->bottom || box->bottom > desc.height
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|| box->front >= box->back || box->back > desc.depth)
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{
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WARN("Box %s is invalid.\n", debug_box(box));
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return WINEDDERR_INVALIDRECT;
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}
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if (resource->format_flags & WINED3DFMT_FLAG_BLOCKS)
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{
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/* This assumes power of two block sizes, but NPOT block sizes would
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* be silly anyway.
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*
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* This also assumes that the format's block depth is 1. */
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width_mask = format->block_width - 1;
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height_mask = format->block_height - 1;
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if ((box->left & width_mask) || (box->top & height_mask)
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|| (box->right & width_mask && box->right != desc.width)
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|| (box->bottom & height_mask && box->bottom != desc.height))
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{
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WARN("Box %s is misaligned for %ux%u blocks.\n", debug_box(box), format->block_width, format->block_height);
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return WINED3DERR_INVALIDCALL;
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}
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}
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return WINED3D_OK;
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}
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VkAccessFlags vk_access_mask_from_bind_flags(uint32_t bind_flags)
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{
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VkAccessFlags flags = 0;
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@ -1653,46 +1653,6 @@ void * CDECL wined3d_texture_get_parent(const struct wined3d_texture *texture)
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return texture->resource.parent;
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}
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HRESULT wined3d_texture_check_box_dimensions(const struct wined3d_texture *texture,
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unsigned int level, const struct wined3d_box *box)
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{
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const struct wined3d_format *format = texture->resource.format;
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unsigned int width_mask, height_mask, width, height, depth;
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width = wined3d_texture_get_level_width(texture, level);
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height = wined3d_texture_get_level_height(texture, level);
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depth = wined3d_texture_get_level_depth(texture, level);
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if (box->left >= box->right || box->right > width
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|| box->top >= box->bottom || box->bottom > height
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|| box->front >= box->back || box->back > depth)
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{
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WARN("Box %s is invalid.\n", debug_box(box));
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return WINEDDERR_INVALIDRECT;
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}
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if (texture->resource.format_flags & WINED3DFMT_FLAG_BLOCKS)
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{
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/* This assumes power of two block sizes, but NPOT block sizes would
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* be silly anyway.
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*
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* This also assumes that the format's block depth is 1. */
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width_mask = format->block_width - 1;
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height_mask = format->block_height - 1;
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if ((box->left & width_mask) || (box->top & height_mask)
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|| (box->right & width_mask && box->right != width)
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|| (box->bottom & height_mask && box->bottom != height))
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{
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WARN("Box %s is misaligned for %ux%u blocks.\n",
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debug_box(box), format->block_width, format->block_height);
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return WINED3DERR_INVALIDCALL;
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}
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}
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return WINED3D_OK;
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}
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void CDECL wined3d_texture_get_pitch(const struct wined3d_texture *texture,
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unsigned int level, unsigned int *row_pitch, unsigned int *slice_pitch)
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{
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@ -2250,7 +2210,7 @@ HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
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return WINED3DERR_INVALIDCALL;
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}
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if (dirty_region && FAILED(wined3d_texture_check_box_dimensions(texture, 0, dirty_region)))
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if (dirty_region && FAILED(wined3d_resource_check_box_dimensions(&texture->resource, 0, dirty_region)))
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{
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WARN("Invalid dirty_region %s specified.\n", debug_box(dirty_region));
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return WINED3DERR_INVALIDCALL;
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@ -3553,7 +3513,7 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
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sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx);
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texture_level = sub_resource_idx % texture->level_count;
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if (FAILED(wined3d_texture_check_box_dimensions(texture, texture_level, box)))
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if (FAILED(wined3d_resource_check_box_dimensions(resource, sub_resource_idx, box)))
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{
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WARN("Map box is invalid.\n");
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if (((fmt_flags & WINED3DFMT_FLAG_BLOCKS) && !(resource->access & WINED3D_RESOURCE_ACCESS_CPU))
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@ -4024,12 +3984,10 @@ HRESULT CDECL wined3d_device_context_blt(struct wined3d_device_context *context,
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&& filter != WINED3D_TEXF_LINEAR)
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return WINED3DERR_INVALIDCALL;
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if (FAILED(hr = wined3d_texture_check_box_dimensions(dst_texture,
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dst_sub_resource_idx % dst_texture->level_count, &dst_box)))
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if (FAILED(hr = wined3d_resource_check_box_dimensions(&dst_texture->resource, dst_sub_resource_idx, &dst_box)))
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return hr;
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if (FAILED(hr = wined3d_texture_check_box_dimensions(src_texture,
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src_sub_resource_idx % src_texture->level_count, &src_box)))
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if (FAILED(hr = wined3d_resource_check_box_dimensions(&src_texture->resource, src_sub_resource_idx, &src_box)))
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return hr;
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if (dst_texture->sub_resources[dst_sub_resource_idx].map_count
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@ -4134,6 +4134,8 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
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unsigned int size, void *parent, const struct wined3d_parent_ops *parent_ops,
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const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
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void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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HRESULT wined3d_resource_check_box_dimensions(struct wined3d_resource *resource,
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unsigned int sub_resource_idx, const struct wined3d_box *box) DECLSPEC_HIDDEN;
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void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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const struct wined3d_format *wined3d_resource_get_decompress_format(
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const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
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@ -4358,8 +4360,6 @@ void texture2d_load_fb_texture(struct wined3d_texture_gl *texture_gl, unsigned i
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void texture2d_read_from_framebuffer(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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struct wined3d_context *context, DWORD src_location, DWORD dst_location) DECLSPEC_HIDDEN;
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HRESULT wined3d_texture_check_box_dimensions(const struct wined3d_texture *texture,
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unsigned int level, const struct wined3d_box *box) DECLSPEC_HIDDEN;
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void wined3d_texture_cleanup(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
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void wined3d_texture_download_from_texture(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
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struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx) DECLSPEC_HIDDEN;
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