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Makefile.in
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adapter_gl.c
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wined3d: Make the adapter responsible for acquiring and releasing contexts.
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2019-06-05 16:44:45 +02:00 |
adapter_vk.c
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wined3d: Create a blitter for the Vulkan adapter.
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2019-06-06 15:30:37 +02:00 |
arb_program_shader.c
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wined3d: Pass a wined3d_context_gl structure to find_arb_vs_compile_args().
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2019-06-24 10:08:20 +02:00 |
ati_fragment_shader.c
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wined3d: Pass a wined3d_context_gl structure to context_active_texture().
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2019-06-05 16:44:38 +02:00 |
buffer.c
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wined3d: Pass a wined3d_context_gl structure to wined3d_buffer_gl_destroy_buffer_object().
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2019-06-25 08:27:08 +02:00 |
context.c
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wined3d: Use a backup device context for swapchains created on the desktop window.
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2019-06-21 22:51:55 +02:00 |
cs.c
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wined3d: Pass a wined3d_context_gl structure to wined3d_texture_prepare_texture().
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2019-06-12 16:11:30 +02:00 |
device.c
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wined3d: Validate that we got a valid window in wined3d_device_setup_fullscreen_window().
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2019-06-20 08:48:36 +02:00 |
directx.c
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wined3d: Handle Windows 8.1 in wined3d_driver_info_init().
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2019-06-26 23:08:56 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Pass a wined3d_context_gl structure to shader_glsl_ffp_vertex_light_uniform().
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2019-06-26 23:08:56 +02:00 |
nvidia_texture_shader.c
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wined3d: Pass a wined3d_context_gl structure to context_active_texture().
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2019-06-05 16:44:38 +02:00 |
palette.c
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query.c
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wined3d: Pass a wined3d_context_gl structure to context_reacquire().
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2019-06-06 15:30:36 +02:00 |
resource.c
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sampler.c
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wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind().
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2019-06-13 20:55:35 +02:00 |
shader.c
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wined3d: Assign 9_x feature levels more accurately.
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2019-05-21 18:08:36 +02:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind().
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2019-06-13 20:55:35 +02:00 |
stateblock.c
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surface.c
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wined3d: Move texture2d_load_renderbuffer() to texture.c.
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2019-06-25 08:27:21 +02:00 |
swapchain.c
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wined3d: Store the cursor texture in a local variable in swapchain_gl_present().
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2019-06-25 19:21:28 +02:00 |
texture.c
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wined3d: Move texture2d_load_renderbuffer() to texture.c.
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2019-06-25 08:27:21 +02:00 |
utils.c
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wined3d: Drop support for WINED3DFMT_D32_UNORM.
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2019-06-25 08:27:56 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind().
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2019-06-13 20:55:35 +02:00 |
wined3d.spec
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dxgi: Implement Alt+Enter handling.
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2019-06-19 20:41:26 +02:00 |
wined3d_gl.h
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wined3d_main.c
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dxgi: Implement Alt+Enter handling.
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2019-06-19 20:41:26 +02:00 |
wined3d_private.h
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wined3d: Move texture2d_load_renderbuffer() to texture.c.
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2019-06-25 08:27:21 +02:00 |
wined3d_vk.h
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