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Makefile.in
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arb_program_shader.c
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wined3d: Unify shader binding points.
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2013-10-10 10:44:53 +02:00 |
ati_fragment_shader.c
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wined3d: Unify the shader state IDs.
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2013-10-09 11:11:07 +02:00 |
buffer.c
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context.c
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wined3d: Unify shader binding points.
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2013-10-10 10:44:53 +02:00 |
cs.c
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wined3d: Send stream output binding updates through the command stream.
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2013-10-11 11:06:20 +02:00 |
device.c
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wined3d: Send stream output binding updates through the command stream.
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2013-10-11 11:06:20 +02:00 |
directx.c
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wined3d: Add support for nVidia GTX 660M.
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2013-10-14 17:26:15 +02:00 |
drawprim.c
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gl_compat.c
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glsl_shader.c
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wined3d: Unify shader binding points.
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2013-10-10 10:44:53 +02:00 |
nvidia_texture_shader.c
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wined3d: Unify the shader state IDs.
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2013-10-09 11:11:07 +02:00 |
palette.c
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query.c
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resource.c
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sampler.c
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shader.c
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wined3d: Unify shader binding points.
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2013-10-10 10:44:53 +02:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Avoid initializing some more variables.
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2013-10-29 10:33:58 +01:00 |
stateblock.c
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wined3d: Unify sampler binding points.
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2013-10-10 10:45:00 +02:00 |
surface.c
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wined3d: Remove SCRATCH and SYSMEM lockability warnings.
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2013-10-24 19:01:56 +02:00 |
swapchain.c
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texture.c
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wined3d: Move sRGB_decode handling to the top of texture_bind / preload.
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2013-10-09 15:52:37 +02:00 |
utils.c
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wined3d: Unify the shader state IDs.
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2013-10-09 11:11:07 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d.spec
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wined3d: Update wined3d_volume_create in the spec file.
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2013-10-16 20:49:26 +02:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d: Add support for nVidia GTX 660M.
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2013-10-14 17:26:15 +02:00 |