Sweden-Number/dlls/wined3d
Henri Verbeet 4fd03150f6 wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc(). 2011-03-10 12:53:13 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Store all the resource desc information in struct wined3d_resource. 2011-03-09 12:29:17 +01:00
ati_fragment_shader.c
basetexture.c wined3d: Store all the resource desc information in struct wined3d_resource. 2011-03-09 12:29:17 +01:00
buffer.c wined3d: Introduce wined3d_resource_get_desc() to retrieve the resource desc. 2011-03-10 12:52:58 +01:00
clipper.c
context.c wined3d: Store all the resource desc information in struct wined3d_resource. 2011-03-09 12:29:17 +01:00
cubetexture.c wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc(). 2011-03-10 12:53:13 +01:00
device.c wined3d: Generalize GetSurfaceLevel() / GetVolumeLevel() to GetSubResource(). 2011-03-10 12:53:04 +01:00
directx.c wined3d: Add support for EXT_texture_sRGB_decode. 2011-03-03 17:47:13 +01:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Store all the resource desc information in struct wined3d_resource. 2011-03-09 12:29:17 +01:00
nvidia_texture_shader.c
palette.c wined3d: Make IWineD3DResourceImpl an independent structure. 2011-03-01 13:21:59 +01:00
query.c
resource.c wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc(). 2011-03-10 12:53:13 +01:00
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Store all the resource desc information in struct wined3d_resource. 2011-03-09 12:29:17 +01:00
stateblock.c wined3d: Merge the various resource desc structures. 2011-03-09 12:28:58 +01:00
surface.c wined3d: Store all the resource desc information in struct wined3d_resource. 2011-03-09 12:29:17 +01:00
surface_base.c wined3d: Introduce wined3d_resource_get_desc() to retrieve the resource desc. 2011-03-10 12:52:58 +01:00
surface_gdi.c wined3d: Store all the resource desc information in struct wined3d_resource. 2011-03-09 12:29:17 +01:00
swapchain.c wined3d: Store all the resource desc information in struct wined3d_resource. 2011-03-09 12:29:17 +01:00
swapchain_base.c
swapchain_gdi.c wined3d: Store all the resource desc information in struct wined3d_resource. 2011-03-09 12:29:17 +01:00
texture.c wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc(). 2011-03-10 12:53:13 +01:00
utils.c wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication. 2011-03-03 17:47:13 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Make IWineD3DResourceImpl an independent structure. 2011-03-01 13:21:59 +01:00
volume.c wined3d: Introduce wined3d_resource_get_desc() to retrieve the resource desc. 2011-03-10 12:52:58 +01:00
volumetexture.c wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc(). 2011-03-10 12:53:13 +01:00
wined3d.spec wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc(). 2011-03-10 12:53:13 +01:00
wined3d_gl.h wined3d: Add support for EXT_texture_sRGB_decode. 2011-03-03 17:47:13 +01:00
wined3d_main.c
wined3d_private.h wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc(). 2011-03-10 12:53:13 +01:00