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Makefile.in
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arb_program_shader.c
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wined3d: De-Statify depth blit opengl resources.
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2008-02-05 12:33:15 +01:00 |
baseshader.c
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wined3d: De-Statify depth blit opengl resources.
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2008-02-05 12:33:15 +01:00 |
basetexture.c
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wined3d: D3DTADDRESS_WRAP on conditional NP2 textures clamps to edge.
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2008-02-05 12:37:49 +01:00 |
clipper.c
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context.c
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Assorted spelling fixes.
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2008-01-23 21:16:22 +01:00 |
cubetexture.c
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wined3d: Move some UnLoad code to the base texture class.
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2008-02-05 12:32:58 +01:00 |
device.c
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wined3d: Restore the Window size on reset.
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2008-02-07 13:05:44 +01:00 |
directx.c
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wined3d: Add some ATI cards to the version database.
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2008-02-07 13:05:20 +01:00 |
drawprim.c
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wined3d: Make Clear aware of the depth stencil sharing.
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2008-02-05 12:37:01 +01:00 |
glsl_shader.c
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wined3d: De-Statify depth blit opengl resources.
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2008-02-05 12:33:15 +01:00 |
indexbuffer.c
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wined3d: Remove unneeded casts.
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2008-01-24 11:41:36 +01:00 |
palette.c
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wined3d: Remove unneeded casts.
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2008-01-24 11:41:36 +01:00 |
pixelshader.c
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wined3d: Spelling fixes.
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2008-01-18 12:53:33 +01:00 |
query.c
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wined3d: Spelling fixes.
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2008-01-18 12:53:33 +01:00 |
resource.c
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Assorted spelling fixes.
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2008-01-23 21:16:22 +01:00 |
state.c
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wined3d: Remove unneeded casts.
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2008-01-24 11:41:36 +01:00 |
stateblock.c
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surface.c
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wined3d: Upload p8 palette using GL_ALPHA instead of GL_RED.
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2008-02-08 11:04:36 +01:00 |
surface_base.c
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wined3d: Redownload the surface data in case of a palette change. This fixes a lot of redrawing problems in Red Alert.
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2008-02-06 11:36:44 +01:00 |
surface_gdi.c
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wined3d: Remove unneeded casts.
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2008-01-24 11:41:42 +01:00 |
swapchain.c
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texture.c
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wined3d: Move some UnLoad code to the base texture class.
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2008-02-05 12:32:58 +01:00 |
utils.c
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wined3d: Spelling fixes.
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2008-01-18 12:53:33 +01:00 |
vertexbuffer.c
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wined3d: Create VBOs.
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2008-02-06 12:43:53 +01:00 |
vertexdeclaration.c
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wined3d: Use unsigned int instead of size_t for element counts.
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2008-01-07 17:17:04 +01:00 |
vertexshader.c
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wined3d: Spelling fixes.
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2008-01-18 12:53:33 +01:00 |
volume.c
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wined3d: Implement IWineD3DVolume::UnLoad.
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2008-01-14 15:11:07 +01:00 |
volumetexture.c
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wined3d: Move some UnLoad code to the base texture class.
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2008-02-05 12:32:58 +01:00 |
wined3d.spec
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wined3d_main.c
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wined3d_private.h
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wined3d: Move vertex buffer vbo creation to PreLoad.
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2008-02-05 12:42:30 +01:00 |
wined3d_private_types.h
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