Sweden-Number/dlls/d3d11
Józef Kucia 82d21786cd d3d11: Implement d3d10_device_ClearDepthStencilView().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-15 22:46:04 +09:00
..
tests d3d11: Translate WINED3DERR_INVALIDCALL to E_INVALIDARG in d3d_texture{2d, 3d}_init(). 2016-03-15 22:45:34 +09:00
Makefile.in
async.c d3d11: Implement d3d11_immediate_context_SetPredication(). 2015-11-10 19:41:57 +09:00
buffer.c d3d11: Implement d3d11_immediate_context_Map(). 2015-11-04 14:41:37 +09:00
d3d11.spec
d3d11_main.c d3d11: Pass the requested feature levels to dxgi. 2016-03-11 20:23:11 +09:00
d3d11_private.h d3d11: Implement d3d11_immediate_context_ClearDepthStencilView(). 2016-03-15 22:46:00 +09:00
device.c d3d11: Implement d3d10_device_ClearDepthStencilView(). 2016-03-15 22:46:04 +09:00
inputlayout.c d3d11: Implement d3d11_immediate_context_IASetInputLayout(). 2015-10-15 19:19:55 +09:00
shader.c d3d11: Only accept shader versions supported by the feature level of the device. 2016-03-11 20:23:08 +09:00
state.c d3d11: Enable sRGB decode. 2016-02-09 00:37:25 +09:00
texture.c d3d11: Translate WINED3DERR_INVALIDCALL to E_INVALIDARG in d3d_texture{2d, 3d}_init(). 2016-03-15 22:45:34 +09:00
utils.c d3d11: Implement d3d11_immediate_context_ClearDepthStencilView(). 2016-03-15 22:46:00 +09:00
version.rc
view.c d3d11: Implement d3d11_immediate_context_PSSetShaderResources(). 2015-11-09 23:10:07 +09:00