d3d11: Implement d3d10_device_ClearDepthStencilView().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-03-15 10:52:51 +01:00 committed by Alexandre Julliard
parent 526c4612c8
commit 82d21786cd
1 changed files with 14 additions and 1 deletions

View File

@ -3324,8 +3324,21 @@ static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device1 *
static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device1 *iface,
ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
{
FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d_depthstencil_view *view = unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view);
DWORD wined3d_flags;
HRESULT hr;
TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
iface, depth_stencil_view, flags, depth, stencil);
wined3d_flags = wined3d_clear_flags_from_d3d11_clear_flags(flags);
wined3d_mutex_lock();
if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,
wined3d_flags, NULL, depth, stencil)))
ERR("Failed to clear view, hr %#x.\n", hr);
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device1 *iface,