..
Makefile.in
gdi32: Don't export Wine extensions.
2021-10-08 16:54:48 +02:00
adapter_gl.c
wined3d: Handle NOOVERWRITE maps on persistently mapped Vulkan buffers from the client thread.
2021-10-15 18:30:53 +02:00
adapter_vk.c
wined3d: Handle NOOVERWRITE maps on persistently mapped Vulkan buffers from the client thread.
2021-10-15 18:30:53 +02:00
arb_program_shader.c
wined3d: Implement UAV clears on the Vulkan backend.
2021-10-06 20:29:35 +02:00
ati_fragment_shader.c
…
buffer.c
wined3d: End transform feedback on SO buffer destruction even if the D3D buffer isn't bound.
2021-10-19 20:53:18 +02:00
context.c
…
context_gl.c
wined3d: Handle NOOVERWRITE maps on persistently mapped Vulkan buffers from the client thread.
2021-10-15 18:30:53 +02:00
context_vk.c
wined3d: Move the "map_ptr" field from struct wined3d_bo_vk to struct wined3d_bo.
2021-10-15 18:30:49 +02:00
cs.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
device.c
wined3d: End transform feedback on SO buffer destruction even if the D3D buffer isn't bound.
2021-10-19 20:53:18 +02:00
directx.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
gl_compat.c
…
glsl_shader.c
wined3d: Implement UAV clears on the Vulkan backend.
2021-10-06 20:29:35 +02:00
nvidia_texture_shader.c
…
palette.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
query.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
resource.c
wined3d: Move the "coherent" field from struct wined3d_bo_gl to struct wined3d_bo.
2021-10-15 18:30:44 +02:00
sampler.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
shader.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
shader_sm1.c
…
shader_sm4.c
…
shader_spirv.c
wined3d: Implement UAV clears on the Vulkan backend.
2021-10-06 20:29:35 +02:00
state.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
stateblock.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
surface.c
…
swapchain.c
…
texture.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
utils.c
wined3d: Fully initialize the allocator structure in wined3d_allocator_init().
2021-10-18 18:34:11 +02:00
version.rc
…
vertexdeclaration.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
view.c
wined3d: Make reference count decrementing functions thread safe.
2021-10-15 18:32:03 +02:00
wined3d.spec
wined3d: Set render targets and UAVs atomically in wined3d.
2021-10-15 18:32:08 +02:00
wined3d_gl.h
…
wined3d_main.c
…
wined3d_private.h
wined3d: Handle NOOVERWRITE maps on persistently mapped Vulkan buffers from the client thread.
2021-10-15 18:30:53 +02:00
wined3d_shaders.h
wined3d: Implement UAV clears on the Vulkan backend.
2021-10-06 20:29:35 +02:00
wined3d_vk.h
…