Sweden-Number/dlls/wined3d
Jan Sikorski b4e03a7c6e wined3d: Avoid read-to-read resource barriers.
Guard against the most recent write operation instead. Accumulate read
bindings to a) not issue unnecessary barriers when a resource has
multiple read-only usages, and b) synchronize with all previous read
bindings when writing.

This is motivated by an issue where a program using a single buffer to
store both indices and vertex attributes causes superfluous barriers on
each draw call.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-27 21:21:22 +02:00
..
Makefile.in
adapter_gl.c wined3d: Add GPU information for NVIDIA GT 1030. 2021-06-10 20:46:58 +02:00
adapter_vk.c wined3d: Make use of VK_EXT_host_query_reset if available. 2021-08-03 23:41:05 +02:00
arb_program_shader.c wined3d: Use wined3d_mask_from_size() in arbfp_blitter_blit(). 2021-06-25 22:48:48 +02:00
ati_fragment_shader.c wined3d: Rename gen_ffp_frag_op(). 2021-06-01 21:24:46 +02:00
buffer.c wined3d: Avoid read-to-read resource barriers. 2021-08-27 21:21:22 +02:00
context.c wined3d: Handle WINED3D_LOCATION_DISCARDED in wined3d_buffer_get_memory(). 2021-06-22 17:57:47 +02:00
context_gl.c wined3d: Clear dirty flags after calling all the state handlers in context_apply_draw_state(). 2021-08-12 23:07:06 +02:00
context_vk.c wined3d: Don't try to reset query pools if we don't have a command buffer. 2021-08-06 19:57:04 +02:00
cs.c wined3d: Check for failure from wined3d_device_context_require_space() in wined3d_device_context_emit_unmap(). 2021-07-27 16:39:55 +02:00
device.c d3d11: Implement constant buffer offsetting for OpenGL. 2021-07-19 12:21:52 +02:00
directx.c wined3d: Add GPU information for NVIDIA GT 1030. 2021-06-10 20:46:58 +02:00
gl_compat.c
glsl_shader.c wined3d: Use wined3d_mask_from_size() in shader_glsl_get_sample_function(). 2021-07-08 10:51:06 +02:00
nvidia_texture_shader.c
palette.c wined3d: Introduce a wined3d_bound_range() helper. 2021-07-07 18:14:35 +02:00
query.c wined3d: Fix the spelling of a comment. 2021-08-26 21:49:09 +02:00
resource.c wined3d: Don't consider texture rectangles for buffers. 2021-08-12 23:07:03 +02:00
sampler.c
shader.c wined3d: Don't pass the swizzle map to find_vs_compile_args() separately. 2021-06-01 21:24:54 +02:00
shader_sm1.c
shader_sm4.c
shader_spirv.c wined3d: Free the program variants array in shader_spirv_destroy() (Valgrind). 2021-04-29 23:37:46 +02:00
state.c d3d11: Implement constant buffer offsetting for OpenGL. 2021-07-19 12:21:52 +02:00
stateblock.c d3d11: Implement constant buffer offsetting for OpenGL. 2021-07-19 12:21:52 +02:00
surface.c wined3d: Introduce wined3d_mask_from_size(). 2021-06-07 21:24:23 +02:00
swapchain.c wined3d: Allow zero width/height for fullscreen swapchains as well in wined3d_swapchain_resize_buffers(). 2021-05-27 21:25:31 +02:00
texture.c wined3d: Avoid read-to-read resource barriers. 2021-08-27 21:21:22 +02:00
utils.c wined3d: Add decompression information for BC4_UNORM. 2021-06-22 17:57:47 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Introduce a wined3d_bound_range() helper. 2021-07-07 18:14:35 +02:00
wined3d.spec d3d11: Implement constant buffer offsetting for OpenGL. 2021-07-19 12:21:52 +02:00
wined3d_gl.h
wined3d_main.c wined3d: Use a designated initializer to initialize wined3d_settings. 2021-07-29 16:50:48 +02:00
wined3d_private.h wined3d: Avoid read-to-read resource barriers. 2021-08-27 21:21:22 +02:00
wined3d_vk.h wined3d: Make use of VK_EXT_host_query_reset if available. 2021-08-03 23:41:05 +02:00