Sweden-Number/dlls/wined3d
Józef Kucia 7d95139747 wined3d: Recognize SM5 atomic_umin opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-06 15:02:34 +01:00
..
Makefile.in wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data(). 2016-08-01 05:56:15 -05:00
arb_program_shader.c wined3d: Recognize SM5 atomic_umin opcode. 2016-12-06 15:02:34 +01:00
ati_fragment_shader.c wined3d: Store pointer to device in wined3d_context. 2016-10-06 14:22:08 +02:00
buffer.c wined3d: Return location from wined3d_buffer_get_memory(). 2016-11-07 16:59:46 +01:00
context.c wined3d: Unbind image textures in context_bind_unordered_access_views(). 2016-11-29 16:56:40 +01:00
cs.c wined3d: Introduce wined3d_device_set_unordered_access_view(). 2016-11-24 14:30:56 +01:00
device.c wined3d: Set default sampler minification filter to GL_NEAREST. 2016-12-05 16:11:14 +01:00
directx.c wined3d: Implement stencil shader resource views. 2016-12-02 15:56:16 +01:00
drawprim.c wined3d: Synchronize shader memory accesses after each draw call. 2016-11-24 14:31:07 +01:00
gl_compat.c wined3d: Don't crash when emulating GL_EXT_fogcoord. 2015-07-28 13:41:48 +02:00
glsl_shader.c wined3d: Recognize SM5 atomic_umin opcode. 2016-12-06 15:02:34 +01:00
nvidia_texture_shader.c wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. 2016-03-09 18:39:53 +09:00
palette.c wined3d: Send palette destruction through the command stream. 2016-06-22 22:16:30 +09:00
query.c wined3d: Use glGetQueryObjectui64v() for occlusion queries when available. 2016-11-22 16:34:44 +01:00
resource.c wined3d: Sanitise resource map flags in wined3d_resource_map(). 2016-09-02 11:27:28 +09:00
sampler.c wined3d: Rename wined3d_sample_destroy_object() to wined3d_sampler_destroy_object(). 2016-08-05 09:08:48 -05:00
shader.c wined3d: Recognize SM5 atomic_umin opcode. 2016-12-06 15:02:34 +01:00
shader_sm1.c wined3d: Clean up SM1 frontend. 2016-05-25 22:05:04 +09:00
shader_sm4.c wined3d: Recognize SM5 atomic_umin opcode. 2016-12-06 15:02:34 +01:00
state.c wined3d: Introduce wined3d_device_set_unordered_access_view(). 2016-11-24 14:30:56 +01:00
stateblock.c wined3d: Introduce wined3d_device_set_unordered_access_view(). 2016-11-24 14:30:56 +01:00
surface.c wined3d: Move surface_get_drawable_size() to view.c file. 2016-11-07 16:59:45 +01:00
swapchain.c wined3d: Optionally use closest matching mode in wined3d_swapchain_resize_target(). 2016-08-26 23:23:36 +09:00
texture.c wined3d: The drawable is a valid location for offscreen textures when "AlwaysOffscreen" is disabled. 2016-11-23 22:36:40 +01:00
utils.c wined3d: Introduce get_format_internal() helper function. 2016-12-02 15:56:23 +01:00
version.rc
vertexdeclaration.c wined3d: Store vertex attribute size instead of component size in wined3d_format. 2016-07-19 19:59:31 +09:00
view.c wined3d: Implement stencil shader resource views. 2016-12-02 15:56:16 +01:00
wined3d.spec wined3d: Introduce wined3d_device_set_unordered_access_view(). 2016-11-24 14:30:56 +01:00
wined3d_gl.h wined3d: Add ARB_stencil_texturing extension. 2016-12-02 15:56:14 +01:00
wined3d_main.c wined3d: Add compute shader type. 2016-06-22 00:58:56 +09:00
wined3d_private.h wined3d: Recognize SM5 atomic_umin opcode. 2016-12-06 15:02:34 +01:00