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Makefile.in
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arb_program_shader.c
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wined3d: Rename MAX_CONST_B to WINED3D_MAX_CONSTS_B.
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2016-05-18 10:35:34 +09:00 |
ati_fragment_shader.c
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wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
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2016-03-09 18:39:53 +09:00 |
buffer.c
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wined3d: Get rid of WINED3D_BUFFER_FLUSH.
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2016-04-18 15:07:27 +09:00 |
context.c
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wined3d: Handle 2D array textures in context_dump_fbo_attachment().
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2016-04-22 21:19:46 +09:00 |
cs.c
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wined3d: Only allow 224 pixel shader vec4's.
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2016-05-18 01:06:12 +09:00 |
device.c
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wined3d: Make wined3d_device_get_ps_consts_b() consistent with wined3d_device_get_ps_consts_f().
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2016-05-18 10:35:55 +09:00 |
directx.c
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wined3d: Fix a typo in TRACE message.
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2016-04-26 21:35:59 +09:00 |
drawprim.c
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wined3d: Emit position / attribute 0 last in draw_primitive_immediate_mode().
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2016-05-18 01:06:16 +09:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Implement SV_VertexID in GLSL backend.
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2016-05-18 19:39:00 +09:00 |
nvidia_texture_shader.c
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wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function.
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2016-03-09 18:39:53 +09:00 |
palette.c
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wined3d: Implement texture DC creation on top of D3DKMTCreateDCFromMemory().
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2016-04-15 12:32:25 +09:00 |
query.c
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wined3d: Store the context's current rendertarget as a texture and sub-resource index.
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2016-03-30 11:54:13 +09:00 |
resource.c
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wined3d: Don't enumerate sub-resources in wined3d_device_reset().
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2016-04-21 15:34:43 +09:00 |
sampler.c
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shader.c
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wined3d: Add SV_VertexID sysval semantic.
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2016-05-18 19:38:58 +09:00 |
shader_sm1.c
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wined3d: Recognize aoffimmi shader instruction modifier.
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2016-03-09 22:16:46 +09:00 |
shader_sm4.c
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wined3d: Implement SM4 round_ne instruction.
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2016-05-17 21:01:44 +09:00 |
state.c
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wined3d: Merge drawStridedSlow() and drawStridedSlowVs().
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2016-04-07 12:57:34 +09:00 |
stateblock.c
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wined3d: Make wined3d_device_set_ps_consts_b() consistent with wined3d_device_set_ps_consts_f().
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2016-05-18 10:35:50 +09:00 |
surface.c
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wined3d: Use d3d_perf channel for performance warnings.
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2016-05-18 19:38:55 +09:00 |
swapchain.c
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wined3d: Discard the backbuffer in swapchain_gl_present() with the "discard" swap effect.
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2016-05-18 01:06:17 +09:00 |
texture.c
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wined3d: Use wined3d_texture_prepare_location() in wined3d_texture_update_desc().
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2016-05-18 01:06:16 +09:00 |
utils.c
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wined3d: Store vertex shader integer constants as wined3d_ivec4 structures.
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2016-05-18 01:06:13 +09:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Store sub-resource parents in struct wined3d_texture_sub_resource().
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2016-04-21 15:34:43 +09:00 |
volume.c
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wined3d: Pass a texture and sub-resource index to wined3d_volume_upload_data().
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2016-04-22 12:22:35 +09:00 |
wined3d.spec
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wined3d: Make wined3d_device_get_ps_consts_b() consistent with wined3d_device_get_ps_consts_f().
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2016-05-18 10:35:55 +09:00 |
wined3d_gl.h
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wined3d: Add EXT_texture_array extension.
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2016-04-19 21:25:51 +09:00 |
wined3d_main.c
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wined3d: Add domain shader type.
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2016-04-01 20:51:33 +09:00 |
wined3d_private.h
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wined3d: Rename MAX_CONST_B to WINED3D_MAX_CONSTS_B.
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2016-05-18 10:35:34 +09:00 |