Sweden-Number/dlls/wined3d
Henri Verbeet a470045506 wined3d: Move "texture_size" from struct wined3d_gl_limits to struct wined3d_d3d_limits.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 16:50:43 +02:00
..
Makefile.in
adapter_gl.c wined3d: Move "texture_size" from struct wined3d_gl_limits to struct wined3d_d3d_limits. 2018-09-26 16:50:43 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Get rid of the "attribute_size" field in struct wined3d_format. 2018-09-10 12:31:38 +02:00
context.c wined3d: Move the OpenGL texture format to struct wined3d_format_gl. 2018-09-24 10:24:31 +02:00
cs.c
device.c wined3d: Introduce wined3d_device_get_feature_level(). 2018-09-24 22:41:30 +02:00
directx.c wined3d: Move "texture_size" from struct wined3d_gl_limits to struct wined3d_d3d_limits. 2018-09-26 16:50:43 +02:00
gl_compat.c
glsl_shader.c wined3d: Add GL_ARB_shader_viewport_layer_array extension. 2018-09-25 21:45:04 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Store the NPOT texture capabilities in struct wined3d_d3d_info. 2018-09-18 12:29:25 +02:00
sampler.c
shader.c wined3d: Derive allowed shader versions from the current feature level. 2018-09-25 21:45:04 +02:00
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Move the OpenGL texture format to struct wined3d_format_gl. 2018-09-24 10:24:31 +02:00
swapchain.c
texture.c wined3d: Move "texture_size" from struct wined3d_gl_limits to struct wined3d_d3d_limits. 2018-09-26 16:50:43 +02:00
utils.c wined3d: Pass feature levels to wined3d_device_create(). 2018-09-24 22:41:30 +02:00
version.rc
vertexdeclaration.c wined3d: Introduce WINED3DFMT_FLAG_VERTEX_ATTRIBUTE. 2018-09-14 12:48:31 +02:00
view.c wined3d: Move the OpenGL texture format to struct wined3d_format_gl. 2018-09-24 10:24:31 +02:00
wined3d.spec wined3d: Introduce wined3d_device_get_feature_level(). 2018-09-24 22:41:30 +02:00
wined3d_gl.h wined3d: Add GL_ARB_shader_viewport_layer_array extension. 2018-09-25 21:45:04 +02:00
wined3d_main.c wined3d: Accept "renderer" in addition to "DirectDrawRenderer". 2018-09-24 10:24:27 +02:00
wined3d_private.h wined3d: Move "texture_size" from struct wined3d_gl_limits to struct wined3d_d3d_limits. 2018-09-26 16:50:43 +02:00