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Makefile.in
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adapter_gl.c
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wined3d: Handle NOOVERWRITE maps on persistently mapped Vulkan buffers from the client thread.
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2021-10-15 18:30:53 +02:00 |
adapter_vk.c
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wined3d: Handle NOOVERWRITE maps on persistently mapped Vulkan buffers from the client thread.
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2021-10-15 18:30:53 +02:00 |
arb_program_shader.c
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ati_fragment_shader.c
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buffer.c
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wined3d: Move the bo_user field to struct wined3d_buffer.
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2021-11-01 20:47:39 +01:00 |
context.c
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context_gl.c
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wined3d: Move the bo_user field to struct wined3d_buffer.
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2021-11-01 20:47:39 +01:00 |
context_vk.c
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wined3d: Move the bo_user field to struct wined3d_buffer.
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2021-11-01 20:47:39 +01:00 |
cs.c
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wined3d: Reduce locking of device context operations.
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2021-11-01 20:46:21 +01:00 |
device.c
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wined3d: Reduce locking of device context operations.
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2021-11-01 20:46:21 +01:00 |
directx.c
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wined3d: Make reference count decrementing functions thread safe.
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2021-10-15 18:32:03 +02:00 |
gl_compat.c
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glsl_shader.c
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nvidia_texture_shader.c
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palette.c
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wined3d: Make reference count decrementing functions thread safe.
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2021-10-15 18:32:03 +02:00 |
query.c
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wined3d: Make reference count decrementing functions thread safe.
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2021-10-15 18:32:03 +02:00 |
resource.c
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wined3d: Move the "coherent" field from struct wined3d_bo_gl to struct wined3d_bo.
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2021-10-15 18:30:44 +02:00 |
sampler.c
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wined3d: Make reference count decrementing functions thread safe.
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2021-10-15 18:32:03 +02:00 |
shader.c
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wined3d: Make reference count decrementing functions thread safe.
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2021-10-15 18:32:03 +02:00 |
shader_sm1.c
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shader_sm4.c
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shader_spirv.c
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state.c
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wined3d: Move the bo_user field to struct wined3d_buffer.
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2021-11-01 20:47:39 +01:00 |
stateblock.c
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wined3d: Make reference count decrementing functions thread safe.
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2021-10-15 18:32:03 +02:00 |
surface.c
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swapchain.c
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texture.c
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wined3d: Validate pitch against the new format in wined3d_texture_update_desc().
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2021-11-01 20:52:19 +01:00 |
utils.c
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wined3d: Fully initialize the allocator structure in wined3d_allocator_init().
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2021-10-18 18:34:11 +02:00 |
version.rc
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vertexdeclaration.c
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wined3d: Make reference count decrementing functions thread safe.
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2021-10-15 18:32:03 +02:00 |
view.c
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wined3d: Add a trailing linefeed to an ERR().
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2021-11-01 20:47:48 +01:00 |
wined3d.spec
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wined3d: Set render targets and UAVs atomically in wined3d.
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2021-10-15 18:32:08 +02:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d: Move the bo_user field to struct wined3d_buffer.
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2021-11-01 20:47:39 +01:00 |
wined3d_shaders.h
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wined3d_vk.h
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