Sweden-Number/dlls/wined3d
Henri Verbeet 7b62dcf0bb wined3d: Don't acquire a context in wined3d_texture_load_drawable().
The one we already have should be fine.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:29:31 +02:00
..
Makefile.in
adapter_gl.c
adapter_vk.c
arb_program_shader.c wined3d: Do not modify shader register maps in backends. 2019-07-05 20:39:27 +02:00
ati_fragment_shader.c
buffer.c wined3d: Pass a wined3d_context_gl structure to wined3d_buffer_gl_destroy_buffer_object(). 2019-06-25 08:27:08 +02:00
context.c wined3d: Try harder to reuse the current context. 2019-07-04 21:14:54 +02:00
cs.c
device.c wined3d: Handle context acquisition failure in wined3d_device_create_primary_opengl_context_cs(). 2019-07-06 21:47:58 +02:00
directx.c wined3d: Use Windows 7 as fallback driver version in wined3d_driver_info_init(). 2019-06-28 08:11:26 +02:00
gl_compat.c
glsl_shader.c wined3d: Do not modify shader register maps in backends. 2019-07-05 20:39:27 +02:00
nvidia_texture_shader.c wined3d: Pass a wined3d_context_gl structure to nvts_activate_dimensions(). 2019-07-04 21:14:54 +02:00
palette.c
query.c wined3d: Pass a wined3d_context_gl structure to wined3d_pipeline_statistics_query_end(). 2019-07-05 17:43:54 +02:00
resource.c
sampler.c
shader.c wined3d: Fixup 2D sampler when sampling 3D texture for PS models 2 and 3. 2019-07-05 20:39:32 +02:00
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Acquire front-buffer contexts when blitting to the drawable in texture2d_blt_fbo(). 2019-07-31 08:29:29 +02:00
swapchain.c wined3d: Acquire a context for the front buffer in swapchain_gl_present(). 2019-07-31 08:29:27 +02:00
texture.c wined3d: Don't acquire a context in wined3d_texture_load_drawable(). 2019-07-31 08:29:31 +02:00
utils.c wined3d: Drop support for WINED3DFMT_D32_UNORM. 2019-06-25 08:27:56 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Fixup 3D sampler when sampling 2D texture for PS models 2 and 3. 2019-07-05 20:39:30 +02:00
wined3d_vk.h