wined3d: Acquire a context for the front buffer in swapchain_gl_present().

Since context_acquire() doesn't take the resource location into account, it
may consider the back-buffer to be offscreen, and return an already active
context for a different swapchain. This fixes a regression introduced by
commit 64d41b3dec.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-07-29 15:14:46 +04:30 committed by Alexandre Julliard
parent 0b66af673e
commit 57d158622f
1 changed files with 1 additions and 1 deletions

View File

@ -434,7 +434,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain,
struct wined3d_context *context;
BOOL render_to_fbo;
context = context_acquire(swapchain->device, back_buffer, 0);
context = context_acquire(swapchain->device, swapchain->front_buffer, 0);
context_gl = wined3d_context_gl(context);
if (!context_gl->valid)
{