wined3d: Fixup 2D sampler when sampling 3D texture for PS models 2 and 3.

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Paul Gofman 2019-07-03 17:56:42 +03:00 committed by Alexandre Julliard
parent 34eeb0a877
commit a9eca729bc
2 changed files with 5 additions and 3 deletions

View File

@ -25939,7 +25939,6 @@ static void test_mismatched_sample_types(void)
IDirect3DPixelShader9 **pixel_shader;
D3DCOLOR expected_colour;
D3DCOLOR expected_broken;
BOOL todo;
D3DCOLOR expected_broken2;
}
tests[] =
@ -25947,7 +25946,7 @@ static void test_mismatched_sample_types(void)
{"2d_2d", (IDirect3DBaseTexture9 **)&tex_2d, &ps_2d, 0x00707070},
{"3d_3d", (IDirect3DBaseTexture9 **)&volume, &ps_3d, 0x00303030},
{"2d_3d", (IDirect3DBaseTexture9 **)&tex_2d, &ps_3d, 0x00707070, 0x00b2cce5},
{"3d_2d", (IDirect3DBaseTexture9 **)&volume, &ps_2d, 0x00303030, 0x00b2cce5, TRUE, 0x00202020},
{"3d_2d", (IDirect3DBaseTexture9 **)&volume, &ps_2d, 0x00303030, 0x00b2cce5, 0x00202020},
};
window = create_window();
@ -26044,7 +26043,7 @@ static void test_mismatched_sample_types(void)
colour = getPixelColor(device, 320, 240);
todo_wine_if(tests[i].todo) ok(color_match(colour, tests[i].expected_colour, 1)
ok(color_match(colour, tests[i].expected_colour, 1)
|| broken(tests[i].expected_broken && color_match(colour, tests[i].expected_broken, 1))
|| broken(tests[i].expected_broken2 && color_match(colour, tests[i].expected_broken2, 1)),
"test %s, expected 0x%08x, got 0x%08x.\n",

View File

@ -4032,6 +4032,9 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct wined3
&& resource_type == WINED3D_SHADER_RESOURCE_TEXTURE_3D
&& !(texture->resource.usage & WINED3DUSAGE_LEGACY_CUBEMAP))
tex_type = WINED3D_SHADER_TEX_2D;
else if (texture->resource.type == WINED3D_RTYPE_TEXTURE_3D
&& resource_type == WINED3D_SHADER_RESOURCE_TEXTURE_2D)
tex_type = WINED3D_SHADER_TEX_3D;
}
args->tex_types |= tex_type << i * WINED3D_PSARGS_TEXTYPE_SHIFT;
}