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Makefile.in
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arb_program_shader.c
wined3d: Recognize SM4 resinfo opcode.
2016-01-19 00:10:54 +09:00
ati_fragment_shader.c
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buffer.c
wined3d: Set WINED3D_BUFFER_DOUBLEBUFFER for managed buffers as well.
2016-01-05 15:45:22 +01:00
context.c
wined3d: Record texture accesses for SM4 ld instruction.
2016-01-06 18:08:36 +01:00
cs.c
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device.c
wined3d: Recreate default_sampler during device reset.
2016-01-08 21:36:33 +09:00
directx.c
wined3d: Enable ARB_texture_query_levels extension.
2016-01-19 00:10:50 +09:00
drawprim.c
wined3d: Avoid double initialization.
2016-01-03 20:03:41 +01:00
gl_compat.c
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glsl_shader.c
wined3d: Fix SM4 udiv instruction.
2016-01-19 20:48:07 +09:00
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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shader.c
wined3d: Implement SM4 resinfo instruction.
2016-01-19 00:10:57 +09:00
shader_sm1.c
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shader_sm4.c
wined3d: Recognize SM4 _sat instruction modifier.
2016-01-19 20:48:06 +09:00
state.c
wined3d: Fix incorrect indentation of several break statements in in set_tex_op.
2016-01-12 16:03:36 +09:00
stateblock.c
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surface.c
wined3d: Block validation checks the surface size too.
2016-01-19 00:10:42 +09:00
swapchain.c
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texture.c
wined3d: Get rid of GL_APPLE_client_storage support.
2016-01-05 15:45:26 +01:00
utils.c
wined3d: Add support for WINED3DFMT_R8G8_UNORM format.
2016-01-08 21:36:31 +09:00
version.rc
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vertexdeclaration.c
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view.c
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volume.c
wined3d: Get rid of GL_APPLE_client_storage support.
2016-01-05 15:45:26 +01:00
wined3d.spec
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wined3d_gl.h
wined3d: Enable ARB_texture_query_levels extension.
2016-01-19 00:10:50 +09:00
wined3d_main.c
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wined3d_private.h
wined3d: Recognize SM4 resinfo opcode.
2016-01-19 00:10:54 +09:00