Sweden-Number/dlls/wined3d
Henri Verbeet d588d2b489 wined3d: Clear the device's focus_window field when the window is destroyed.
This will prevent the device from trying to unregister the window again on
release.
2009-12-29 11:06:01 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
ati_fragment_shader.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
baseshader.c
basetexture.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
buffer.c wined3d: Drop the VBO if too many full buffer conversions occur. 2009-12-29 11:04:03 +01:00
clipper.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
context.c wined3d: Let "SetupForBlit()" figure out the target's width and height on its own. 2009-12-28 12:27:14 +01:00
cubetexture.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
device.c wined3d: Clear the device's focus_window field when the window is destroyed. 2009-12-29 11:06:01 +01:00
directx.c wined3d: Added ATI Radeon HD 5xxx detection. 2009-12-29 11:05:39 +01:00
drawprim.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
gl_compat.c
glsl_shader.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
nvidia_texture_shader.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
palette.c wined3d: IWineD3DPaletteImpl implements IWineD3DBase. 2009-12-21 15:01:25 +01:00
pixelshader.c wined3d: Remove unused GetDevice() implementations. 2009-12-09 13:51:04 +01:00
query.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
resource.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
stateblock.c wined3d: NULL vertex declarations are captured, but not applied. 2009-12-21 15:01:22 +01:00
surface.c wined3d: Get rid of the "swapchain" parameter to surface_get_gl_buffer(). 2009-12-16 12:22:18 +01:00
surface_base.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
surface_gdi.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
swapchain.c wined3d: Properly check for glBlitFramebuffer(). 2009-12-28 12:27:13 +01:00
swapchain_base.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
swapchain_gdi.c wined3d: Filter messages for the device's focus window instead of the swapchain's device window. 2009-12-23 14:27:29 +01:00
texture.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
utils.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
version.rc
vertexdeclaration.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
vertexshader.c wined3d: Remove unused GetDevice() implementations. 2009-12-09 13:51:04 +01:00
view.c
volume.c wined3d: Volumes are resources in wined3d. 2009-12-22 13:48:25 +01:00
volumetexture.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Filter messages for the device's focus window instead of the swapchain's device window. 2009-12-23 14:27:29 +01:00
wined3d_private.h wined3d: Added ATI Radeon HD 5xxx detection. 2009-12-29 11:05:39 +01:00