.. |
Makefile.in
|
…
|
|
arb_program_shader.c
|
wined3d: Rename "wineD3DDevice" to "device".
|
2009-12-10 11:54:47 +01:00 |
ati_fragment_shader.c
|
wined3d: Rename "wineD3DDevice" to "device".
|
2009-12-10 11:54:47 +01:00 |
baseshader.c
|
…
|
|
basetexture.c
|
wined3d: Get rid of some redundant local variables.
|
2009-12-22 13:48:25 +01:00 |
buffer.c
|
wined3d: Drop the VBO if too many full buffer conversions occur.
|
2009-12-29 11:04:03 +01:00 |
clipper.c
|
wined3d: Get rid of some redundant local variables.
|
2009-12-22 13:48:25 +01:00 |
context.c
|
wined3d: Let "SetupForBlit()" figure out the target's width and height on its own.
|
2009-12-28 12:27:14 +01:00 |
cubetexture.c
|
wined3d: Get rid of some redundant local variables.
|
2009-12-22 13:48:25 +01:00 |
device.c
|
wined3d: Clear the device's focus_window field when the window is destroyed.
|
2009-12-29 11:06:01 +01:00 |
directx.c
|
wined3d: Added ATI Radeon HD 5xxx detection.
|
2009-12-29 11:05:39 +01:00 |
drawprim.c
|
wined3d: Get rid of some redundant local variables.
|
2009-12-22 13:48:25 +01:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Rename "wineD3DDevice" to "device".
|
2009-12-10 11:54:47 +01:00 |
nvidia_texture_shader.c
|
wined3d: Rename "wineD3DDevice" to "device".
|
2009-12-10 11:54:47 +01:00 |
palette.c
|
wined3d: IWineD3DPaletteImpl implements IWineD3DBase.
|
2009-12-21 15:01:25 +01:00 |
pixelshader.c
|
wined3d: Remove unused GetDevice() implementations.
|
2009-12-09 13:51:04 +01:00 |
query.c
|
wined3d: Get rid of some redundant local variables.
|
2009-12-22 13:48:25 +01:00 |
resource.c
|
wined3d: Rename "wineD3DDevice" to "device".
|
2009-12-10 11:54:47 +01:00 |
shader_sm1.c
|
…
|
|
shader_sm4.c
|
…
|
|
state.c
|
wined3d: Rename "wineD3DDevice" to "device".
|
2009-12-10 11:54:47 +01:00 |
stateblock.c
|
wined3d: NULL vertex declarations are captured, but not applied.
|
2009-12-21 15:01:22 +01:00 |
surface.c
|
wined3d: Get rid of the "swapchain" parameter to surface_get_gl_buffer().
|
2009-12-16 12:22:18 +01:00 |
surface_base.c
|
wined3d: Get rid of some redundant local variables.
|
2009-12-22 13:48:25 +01:00 |
surface_gdi.c
|
wined3d: Rename "wineD3DDevice" to "device".
|
2009-12-10 11:54:47 +01:00 |
swapchain.c
|
wined3d: Properly check for glBlitFramebuffer().
|
2009-12-28 12:27:13 +01:00 |
swapchain_base.c
|
wined3d: Get rid of some redundant local variables.
|
2009-12-22 13:48:25 +01:00 |
swapchain_gdi.c
|
wined3d: Filter messages for the device's focus window instead of the swapchain's device window.
|
2009-12-23 14:27:29 +01:00 |
texture.c
|
wined3d: Rename "wineD3DDevice" to "device".
|
2009-12-10 11:54:47 +01:00 |
utils.c
|
wined3d: Rename "wineD3DDevice" to "device".
|
2009-12-10 11:54:47 +01:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
wined3d: Rename "wineD3DDevice" to "device".
|
2009-12-10 11:54:47 +01:00 |
vertexshader.c
|
wined3d: Remove unused GetDevice() implementations.
|
2009-12-09 13:51:04 +01:00 |
view.c
|
…
|
|
volume.c
|
wined3d: Volumes are resources in wined3d.
|
2009-12-22 13:48:25 +01:00 |
volumetexture.c
|
wined3d: Get rid of some redundant local variables.
|
2009-12-22 13:48:25 +01:00 |
wined3d.spec
|
…
|
|
wined3d_gl.h
|
…
|
|
wined3d_main.c
|
wined3d: Filter messages for the device's focus window instead of the swapchain's device window.
|
2009-12-23 14:27:29 +01:00 |
wined3d_private.h
|
wined3d: Added ATI Radeon HD 5xxx detection.
|
2009-12-29 11:05:39 +01:00 |