Sweden-Number/dlls/wined3d
Henri Verbeet 798504700b wined3d: Introduce WINED3D_RESOURCE_ACCESS_MAP.
In order to distinguish between resources that exist purely in CPU memory and
resources that exist in GPU memory but can be mapped.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-29 20:28:59 +01:00
..
Makefile.in wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data(). 2016-08-01 05:56:15 -05:00
arb_program_shader.c wined3d: Recognize SM5 eval_sample_index instruction. 2017-12-11 18:21:15 +01:00
ati_fragment_shader.c wined3d: Get rid of unneeded includes. 2017-10-19 16:53:49 +02:00
buffer.c wined3d: Change wined3d_buffer_copy() return type to void. 2017-08-08 20:02:03 +09:00
context.c wined3d: Avoid calling removed/deprecated GL functions in SetupForBlit(). 2017-12-08 18:20:18 +01:00
cs.c wined3d: Detect depth bias scale value per format. 2017-12-06 17:00:50 +01:00
device.c wined3d: Add buffer usage to wined3d_swapchain_desc. 2018-01-25 16:27:10 +01:00
directx.c wined3d: Fix device format support checks for multiple usages. 2017-12-11 18:21:09 +01:00
drawprim.c wined3d: Load buffer before applying state for indirect dispatches. 2018-01-09 20:32:22 +01:00
gl_compat.c
glsl_shader.c wined3d: Recognize SM5 eval_sample_index instruction. 2017-12-11 18:21:15 +01:00
nvidia_texture_shader.c wined3d: Get rid of unneeded includes. 2017-10-19 16:53:49 +02:00
palette.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
query.c wined3d: Get rid of most of the redundant query flushes. 2017-09-11 18:42:35 +02:00
resource.c wined3d: Introduce WINED3D_RESOURCE_ACCESS_MAP. 2018-01-29 20:28:59 +01:00
sampler.c wined3d: Add ARB_texture_filter_anisotropic extension. 2017-09-18 09:22:49 +02:00
shader.c wined3d: Recognize SM5 eval_sample_index instruction. 2017-12-11 18:21:15 +01:00
shader_sm1.c wined3d: Validate the SM4 token count (AFL). 2017-02-21 08:44:12 +01:00
shader_sm4.c wined3d: Fix linestrips output for geometry shaders. 2018-01-10 23:16:09 +01:00
state.c wined3d: Add support for D3D10+ depth bias. 2017-12-06 17:00:55 +01:00
stateblock.c wined3d: Store only supported user clip planes. 2017-12-05 20:30:06 +01:00
surface.c wined3d: Add a download function for WINED3DFMT_X8D24_UNORM. 2018-01-05 19:20:34 +01:00
swapchain.c wined3d: Add buffer usage to wined3d_swapchain_desc. 2018-01-25 16:27:10 +01:00
texture.c wined3d: Introduce WINED3D_RESOURCE_ACCESS_MAP. 2018-01-29 20:28:59 +01:00
utils.c wined3d: Add a download function for WINED3DFMT_X8D24_UNORM. 2018-01-05 19:20:34 +01:00
version.rc
vertexdeclaration.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
view.c wined3d: Only allow swapchain textures to have mismatched sRGB setting in resource views. 2017-12-08 18:20:08 +01:00
wined3d.spec wined3d: Implement manual mipmap generation. 2017-12-05 20:30:05 +01:00
wined3d_gl.h wined3d: Implement SV_CullDistance. 2017-12-05 20:30:06 +01:00
wined3d_main.c wined3d: Raise the default max_gl_version for specific cases. 2017-12-07 19:14:53 +01:00
wined3d_private.h wined3d: Introduce WINED3D_RESOURCE_ACCESS_MAP. 2018-01-29 20:28:59 +01:00