.. |
tests
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d3d8: Deleting bound shaders unbinds them.
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2007-02-13 12:07:46 +01:00 |
Makefile.in
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d3d8: Add an IDirect3DVertexDeclaration8 class to hold the wined3d vertex declaration.
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2007-02-14 13:50:57 +01:00 |
basetexture.c
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d3d8: Win64 printf format warning fixes.
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2006-10-10 19:58:56 +02:00 |
cubetexture.c
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d3d8: Handle surface refcount forwarding in d3d8.
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2006-12-06 12:40:12 +01:00 |
d3d8.spec
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d3d8: Better stub for ValidateVertexShader + tests.
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2006-09-11 11:29:56 +02:00 |
d3d8_main.c
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d3d8: Win64 printf format warning fixes.
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2006-10-10 19:58:56 +02:00 |
d3d8_private.h
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d3d8: Don't store the d3d8 declaration in the wined3d object.
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2007-02-14 13:56:50 +01:00 |
device.c
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d3d8: Set WINED3DPRESENT_PARAMETERS.MultiSampleQuality to a valid pointer.
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2007-02-15 17:22:35 +01:00 |
directx.c
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d3d8: Don't report Shader Model 2.0 or higher.
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2006-12-29 12:49:41 +01:00 |
indexbuffer.c
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d3d8: Win64 printf format warning fixes.
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2006-10-10 19:58:56 +02:00 |
pixelshader.c
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Assorted spelling fixes.
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2006-10-13 11:55:04 +02:00 |
resource.c
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d3d8: Win64 printf format warning fixes.
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2006-10-10 19:58:56 +02:00 |
stateblock.c
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d3d8: Win64 printf format warning fixes.
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2006-10-10 19:58:56 +02:00 |
surface.c
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d3d8: Handle surface container in d3d8.
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2006-12-18 12:07:46 +01:00 |
swapchain.c
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d3d8: Fix implicit surface refcounting.
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2006-12-06 12:41:27 +01:00 |
texture.c
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d3d8: Handle surface refcount forwarding in d3d8.
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2006-12-06 12:40:12 +01:00 |
version.rc
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
vertexbuffer.c
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d3d8: Win64 printf format warning fixes.
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2006-10-10 19:58:56 +02:00 |
vertexdeclaration.c
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d3d8: Avoid a size_t printf format warning.
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2007-02-14 14:43:14 +01:00 |
vertexshader.c
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d3d8: Store the d3d8 vertex declaration in the d3d8 vertex shader.
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2007-02-14 13:54:17 +01:00 |
volume.c
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d3d8: Handle volume container in d3d8.
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2006-12-18 12:07:54 +01:00 |
volumetexture.c
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d3d8: Handle volume refcount forwarding in d3d8.
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2006-12-06 12:40:24 +01:00 |